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LearnOpenGL
TabGraph | LearnOpenGL | |
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4 | 624 | |
0 | 10,261 | |
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0.0 | 3.8 | |
4 months ago | 13 days ago | |
C++ | C++ | |
Apache License 2.0 | GNU General Public License v3.0 or later |
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How do I get OpenGL working in a c++ vscode project?
Here you can find my toy engine, the CMakeLists may be a bit of a mess though, I am kind of a beginner when it comes to using CMake, but the idea is to let CMake generate the Visual Studio files and folders architectures on its own, it's a very powerful tool, very useful if you ever want to go cross-platform.
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Created wavefront obj file loader for triangles only. Sadly this is my last upload for a while. I can't work for a week or a month. Anyway keep on creating.
What do you mean by "triangles only" ? Triangulating arbitrarily sized polygons in wavefront formats is pretty simple, here is how I do it (I have to redo this code as it's a mess but you get the idea)
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glTexStorage2D and compressed textures
If you are interrested, you can find my code here, be warned though : it's a mess š
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Is there a library that rotates/translates your camera from mouse input?
Here is how to compute rotation from Yaw Pitch Roll once you got that you can simply use mouse X, Y as Yaw, Pitch
LearnOpenGL
- Learn OpenGL eBook
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LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
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Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- Iām Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
opengl-imgui-cmake-template - š¾ template repo for getting started with opengl together with imgui using cmake
raylib - A simple and easy-to-use library to enjoy videogames programming
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
crunch - Advanced DXTc texture compression and transcoding library
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
glew-cmake - GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
sokol - minimal cross-platform standalone C headers
Crunch2 - Advanced DXTc texture compression and transcoding library. Fork of crunch.
bevy - A refreshingly simple data-driven game engine built in Rust
Basilisk
SFML - Simple and Fast Multimedia Library