TOSIOS
dungeon
TOSIOS | dungeon | |
---|---|---|
7 | 2 | |
353 | 71 | |
- | - | |
3.4 | 0.0 | |
14 days ago | about 1 year ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TOSIOS
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Ask HN: Show me your half baked project
https://github.com/halftheopposite/TOSIOS: never brought the game to the "fun" part of what a game is supposed to be, but at least it serves as educational.
https://github.com/halftheopposite/graph-dungeon-generator: what was supposed to be circular graph dungeon generator, ended up being a tree dungeon generator.
https://webcursors.click - I should have spent more time thinking about solving a problem that doesn't exist and clearly you can feel that there's something missing.
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I'm an hobbyist game dev doing a survey on other game devs and need your help!
TOSIOS https://github.com/halftheopposite/TOSIOS (open source browser game)
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Where to start with online multiplayer?
Shameless promotion of an open-source project I've been working on in the last years and has attracted many beginner developers https://github.com/halftheopposite/TOSIOS.
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How do indie devs make scalable multiplayer games?
I've had a bit of experience going through this and I've maintained an open-source project for people to build their own multiplayer game or see how it works (see https://github.com/halftheopposite/TOSIOS).
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You like pirates, cannons, and sailing around the globe? Look no more! I'm looking for testers to try out my browser multiplayer game
I do not plan to open-source it for now, but I have created another open-source project named TOSIOS - The Open-Source io shooter which is using Colyseus and client-side prediction and that you can check out at https://github.com/halftheopposite/TOSIOS. I hope to make some big update to that project as well as I didn't do much on it for the past year. I also hope to write a few articles on creating multiplayer games.
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I created a procedural dungeon generator and editor in the browser
This is not a game per se, but more of an open-source toy that I plan to integrate into another of my open-source project https://github.com/halftheopposite/tosios in the incoming weeks.
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Show HN: I created a procedural dungeon generator and editor using BSP
Hello HN!
I created this hobby-project to learn more about procedural generation and decided to start with the classic but efficient Binary-Space Partitioning method. I also wanted to look at the auto-tile algorithm for the editor and renderer.
I plan to integrate this dungeon generator into my other open-source project https://github.com/halftheopposite/tosios to add more roguelike elements to it and better gameplay elements.
This generators code is also available on NPM at https://npmjs.com/package/@halftheopposite/dungeon.
dungeon
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Show HN: Graph-Based Dungeon Generator
Hey HN!
I've been working on procedural generation for some time now, and more precisely on procedurally-generated dungeons. I had already explored the basic implementations using binary-space partitioning for example (see https://github.com/halftheopposite/dungeon), but the results were usually quite primitive and required a lot of post-processing to make the dungeons realistic and playable.
This led me to look at alternatives and one of them were graphs. Basing your generator on graphs makes it possible to easily define constraints and to add new rules over time.
Finding existing material on the topic is hard, and most existing documentations are either PhD thesis, long white papers, or copy-cats of the same articles and implementations. Luckily, a few person out there have done fabulous work at documenting existing methods and video games analysis such as:
- BorisTheBrave (https://www.boristhebrave.com)
- I created a procedural dungeon generator and editor in the browser
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
super-auto-pets-db - This database website is an un-official guide and reference for the pets, food and stats from the game Super Auto Pets.
Eigengrau-s-Essential-Establishment-Generator - A town generator that is suitable for out of the box play in any fantasy TTRPG setting.
LandOfTheRair - Land of the Rair is a full-blown MORPG styled like the MUDs of olde, featuring hours upon hours of gameplay.
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
filters - Collection of community-authored custom display filters for PixiJS
GMLTouch-Minecraft-2D - JavaScript Minecraft 2D (cross-platform)
pstow - Create symbolic links in Windows with PowerShell like it is GNU Stow.
muziko - Practice every song you know
agi-pack - A Dockerfile builder for Machine Learning developers
Fontknife - Rasterize only the glyphs you need. Cut out everything else.