TOSIOS
agi-pack
TOSIOS | agi-pack | |
---|---|---|
7 | 3 | |
353 | 15 | |
- | - | |
3.4 | 8.1 | |
14 days ago | 3 months ago | |
TypeScript | Python | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TOSIOS
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Ask HN: Show me your half baked project
https://github.com/halftheopposite/TOSIOS: never brought the game to the "fun" part of what a game is supposed to be, but at least it serves as educational.
https://github.com/halftheopposite/graph-dungeon-generator: what was supposed to be circular graph dungeon generator, ended up being a tree dungeon generator.
https://webcursors.click - I should have spent more time thinking about solving a problem that doesn't exist and clearly you can feel that there's something missing.
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I'm an hobbyist game dev doing a survey on other game devs and need your help!
TOSIOS https://github.com/halftheopposite/TOSIOS (open source browser game)
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Where to start with online multiplayer?
Shameless promotion of an open-source project I've been working on in the last years and has attracted many beginner developers https://github.com/halftheopposite/TOSIOS.
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How do indie devs make scalable multiplayer games?
I've had a bit of experience going through this and I've maintained an open-source project for people to build their own multiplayer game or see how it works (see https://github.com/halftheopposite/TOSIOS).
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You like pirates, cannons, and sailing around the globe? Look no more! I'm looking for testers to try out my browser multiplayer game
I do not plan to open-source it for now, but I have created another open-source project named TOSIOS - The Open-Source io shooter which is using Colyseus and client-side prediction and that you can check out at https://github.com/halftheopposite/TOSIOS. I hope to make some big update to that project as well as I didn't do much on it for the past year. I also hope to write a few articles on creating multiplayer games.
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I created a procedural dungeon generator and editor in the browser
This is not a game per se, but more of an open-source toy that I plan to integrate into another of my open-source project https://github.com/halftheopposite/tosios in the incoming weeks.
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Show HN: I created a procedural dungeon generator and editor using BSP
Hello HN!
I created this hobby-project to learn more about procedural generation and decided to start with the classic but efficient Binary-Space Partitioning method. I also wanted to look at the auto-tile algorithm for the editor and renderer.
I plan to integrate this dungeon generator into my other open-source project https://github.com/halftheopposite/tosios to add more roguelike elements to it and better gameplay elements.
This generators code is also available on NPM at https://npmjs.com/package/@halftheopposite/dungeon.
agi-pack
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AGI-pack: Dockerfile generator for ML developers
Here’s a fun project I hacked together this weekend.
https://github.com/spillai/agi-pack
TL;DR `agi-pack` is a Dockerfile generator for machine learning (ML) developers that is simple, hackable and extensible. Inspired by Replicate's cog, Baseten's truss, skaffold, and docker-compose services, I wanted a simple and standalone tool that could generate docker images given a simple YAML specification (i.e. python version, system packages, conda/pip dependencies, GPU libraries etc), without any added cruft/dependencies of vendors and services.
To get started, just run `pip install agi-pack` in your virtual env.
Check out the quickstart (https://github.com/spillai/agi-pack#quickstart-) section to see what `agi-pack` can do. If you’re interested in building multiple docker targets, the advanced section (https://github.com/spillai/agi-pack#more-complex-example-) might pique your interest.
Why the name? `agi-pack` is very much tongue-in-cheek -- we are soon going to be living in a world full of quasi-AGI agents orchestrated via ML containers. At the very least, `agi-pack` hopes to provide the building blocks for us to build a more modular, re-usable, and distribution-friendly container format for "AGI". ;)
Fun fact: More than 75% of the original implementation was generated by conversations with GPT-4 + Github Co-pilot.
Let me know what you think. Feel free to reach out / DM if you’d like to build on this work, happy to chat and hear about your use-case. DMs open on Twitter (https://twitter.com/sudeeppillai).
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Ask HN: Show me your half baked project
Here’s a fun project I hacked together last weekend — https://github.com/spillai/agi-pack
TL;DR agi-pack is a Dockerfile generator for machine learning (ML) developers that is simple, hackable and extensible.
What are some alternatives?
colyseus - ⚔ Multiplayer Framework for Node.js
luvdb - Your self-hosted inner space
super-auto-pets-db - This database website is an un-official guide and reference for the pets, food and stats from the game Super Auto Pets.
YTBN-Graphing-Software - (Yet-to-be-named) Graphing Software
dungeon - A configurable and editable dungeon generator using Binary-Space Partitioning and hand-made rooms. [Moved to: https://github.com/halftheopposite/bsp-dungeon-generator]
RVS_MediaServer - Translating Streaming Video Server (Work In Progress)
LandOfTheRair - Land of the Rair is a full-blown MORPG styled like the MUDs of olde, featuring hours upon hours of gameplay.
RVS_ParseXMLDuration - A Smart parser for xs:duration
TiledSharp - C# library for parsing and importing TMX and TSX files generated by Tiled, a tile map generation tool
paperless-ngx - A community-supported supercharged version of paperless: scan, index and archive all your physical documents
filters - Collection of community-authored custom display filters for PixiJS
kons-9 - Common Lisp 3D Graphics Project