TF2-Base
team-comtress-2
TF2-Base | team-comtress-2 | |
---|---|---|
3 | 21 | |
245 | 82 | |
- | - | |
1.7 | 3.6 | |
11 months ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
TF2-Base
-
An Investigation of Random Bullet Spread
This seemed useful because it at least implies they are handling the angles in x and y rather than using some other coordinates but it also raised some questions. If I assumed the function RandomFloat was gaussian, why are two calls being added together? I also wasn't sure if the arguments passed were limits being placed on it or something else. Digging further I got to this file with another relevant code block.
-
how discover why ft2 hasn't been updated
If people would actually like to educate themselves rather than taking private comments out of context, this is all you need.
-
Regarding random bullet spread (and more!)
according to TF2-Base
team-comtress-2
-
So we all know TF2 is barely held together in code right? And they added stuff to make it easy for devolopers to make better maps and easier code and stuff. I dunno I am not a nerd- Anyway. So,what if...they are trying to fix TF2's spagetti code so that they can make other updates easier?
Team comtress has done SHITLOADS in regards to performance and even sent said work to valve, and guess what! ABSOLUTELY NOTHING AS ALWAYS LOL
-
No remodel of outdated heroes models now? Personas are the only way to update them now?
https://github.com/mastercomfig/team-comtress-2 A community member was able to use out of date source code to roll out an update that fixes a majority of hitbox and bugs, as well as significantly improve the performance in every metric.
-
Maybe we could ask valve to import the fixes from team comtress 2? seems quicker than the contractor doing it from scratch.
There are at least a few balance changes in version 0.3.1 here
- Our savior is here
- Team Comtress 2's github repo has disappeared
-
if Valve doesn't wanna make updates for TF2, why not give us community updates? It worked for L4D2. Sure Invasion was a mess but it could work
Link to what I'm talking about.
-
Stabby has retired :(
Honestly the code and workforce things are not problems. There's already a community patch (based on the 2017 TF2 leaks, so basically 90% same game right now) that has the capability to be added to the game currently. Valve literally has a github page with bug submissions for all of their commercial projects. They just don't want to go through these and fix/ update them.
-
The State of Gaming on OpenBSD in 2022
the source code was leaked not too long ago maybe he can do something with this https://github.com/mastercomfig/team-comtress-2
-
TIL Botkiller flamethrowers are not "turned on"/lit.
Apparently the pilot light for these weapons broke during Jungle Inferno? https://github.com/mastercomfig/team-comtress-2/issues/496 has some research into it
-
Any tips for a new player?
I wish valve would just implement team comtress 2 already. The community did all of the work for them. DOTA 2 got some of these fixes but NOOOO... TF2 just doesn't make enough money for them. We can cry all we want but Valve doesn't care.
What are some alternatives?
team-comtress-2 - Team Fortress 2, but with a lot of fixes, QoL improvements and performance optimizations!
Ultimate-TF2-Visual-Fix-Pack - A pack of visual fixes for TF2, to be sent to Valve.
Source-1-Games - Source 1 based games such as TF2 and Counter-Strike: Source
mastercomfig - A modern customization framework for Team Fortress 2
tf2_bot_detector - Automatically detects and votekicks cheaters/bots in TF2 casual.
csgo-osx-linux - Counter-Strike: Global Offensive
VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]
obs-csgo - OBS Plugin to capture CS:GO with Trusted Mode enabled
WietHUD - HUD for Team Fortress 2 - Using #base extends on default files & hudanimations_manifest to include custom animation files; so the hud should always be up to date after simply extracting the default hud files from the vpk files with HLExtract
LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this tool to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list of source servers to get more players to join. Unlike anycast this does not have any costs besides your server costs. It avoids duplicates by only letting the location geographically closest (latitude, longtitude) respond to the user. This could potencially be enhanced by using e.g. automatic detection of nodes being down/up or automatic IP switching combined with GSLT to basically make your servers non ddosable.
cool-source - Modified Source Engine