SwiftVVD
adwaita-swift
SwiftVVD | adwaita-swift | |
---|---|---|
1 | 1 | |
114 | 671 | |
- | 18.2% | |
8.0 | 9.1 | |
9 days ago | 5 days ago | |
Swift | Swift | |
Apache License 2.0 | MIT License |
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SwiftVVD
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The langage for the next 40 years of engine dev
I agree that Swift is very useful for game engine development. I'm currently building a game engine from scratch as a personal hobby project, and I'm also developing a declarative UI framework like SwiftUI, which I think is very powerful in Swift. Take a look if you are interested: https://github.com/Hongtae/SwiftVVD However, this is in a very early state and is not yet usable. sorry for my bad english.
adwaita-swift
What are some alternatives?
Majid - a vulkan renderer made in C.
CGLayout - Powerful autolayout framework, that can manage UIView(NSView), CALayer and not rendered views. Not Apple Autolayout wrapper. Provides placeholders. Linux support.
IORingSwift - A Swift wrapper for io_uring
SwiftGtk - A Swift wrapper around gtk-3.x and gtk-4.x that is largely auto-generated from gobject-introspection
gdnative - Rust bindings for Godot 3
ProtonPlus - A simple Wine and Proton-based compatibility tools manager
Queue - A queue for Swift concurrency
swift-cross-ui - A cross-platform declarative UI framework, inspired by SwiftUI.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
rust-orphan-rules - An unofficial, experimental place for documenting and gathering feedback on the design problems around Rust's orphan rules
SharpLab - .NET language playground