SwiftVVD
Queue
SwiftVVD | Queue | |
---|---|---|
1 | 1 | |
114 | 198 | |
- | - | |
8.0 | 7.4 | |
9 days ago | 4 months ago | |
Swift | Swift | |
Apache License 2.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SwiftVVD
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The langage for the next 40 years of engine dev
I agree that Swift is very useful for game engine development. I'm currently building a game engine from scratch as a personal hobby project, and I'm also developing a declarative UI framework like SwiftUI, which I think is very powerful in Swift. Take a look if you are interested: https://github.com/Hongtae/SwiftVVD However, this is in a very early state and is not yet usable. sorry for my bad english.
Queue
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How async/await works internally in Swift
I have found myself, many times, in exactly the same situation. I think a concurrency-compatible queue is basically essential for many kinds of pretty boring situations. I made one here, and it look a lot like an OperationQueue. But it also points to another implementation I found recently that is certainly different, but also might be interesting.
https://github.com/mattmassicotte/Queue
What are some alternatives?
Majid - a vulkan renderer made in C.
AsyncNinja - A complete set of primitives for concurrency and reactive programming on Swift
IORingSwift - A Swift wrapper for io_uring
gdnative - Rust bindings for Godot 3
adwaita-swift - A framework for creating user interfaces for GNOME with an API similar to SwiftUI
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
rust-orphan-rules - An unofficial, experimental place for documenting and gathering feedback on the design problems around Rust's orphan rules
SharpLab - .NET language playground