Sunshine
gamestream_launchpad
Sunshine | gamestream_launchpad | |
---|---|---|
430 | 64 | |
12,589 | 311 | |
6.7% | - | |
9.7 | 0.0 | |
2 days ago | 11 months ago | |
C++ | Python | |
GNU General Public License v3.0 only | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Sunshine
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Show HN: A Vulkan-Video-based game streaming tool for Linux
> Would the Swift UI also work on an iPad?
Yes, but probably not for the first version.
> Do you have any comparisons with other tools (eg steam streaming, moonlight)
Steam streaming just doesn't really work on linux. Moonlight is somewhat similar in terms of direction, and has an established client base. I know of at least two projects to build servers for the Moonlight protocol[1][2].
The Moonlight protocol is a bit weird, because it's an open-source reverse engineering of a dead NVIDIA project, GeForce now. There are fundamental limitations to the protocol, for example that the cursor must be rendered in-stream or simulated. Using my tool, the cursor is rendered locally, and custom cursor images can actually be pushed to the client, for a seamless experience. This sounds like a minor detail but it matters a lot for subjective latency. I'm also working on employing tricks like hierarchical coding using FEC in the protocol, because I hate VBR encoding for games (it makes text blurry and breaks immersion). Those tricks aren't really possible in Moonlight.
All of the Linux solutions I know about have significantly higher latency compared to Magic Mirror, although I don't have numbers for exactly how much higher. (I have a benchmark to test the latency of my tool, but the others don't.) I'd encourage you to try them out and get a feel for the difference.
Finally, I think Magic Mirror is the easiest to install and get going on the server. It has almost zero runtime library or service dependencies (there's a pesky dynamic link against libxkbcommon which I haven't managed to remove), so you don't need to mess with pipewire or docker or anything - it's completely self-contained.
All that said, the existing tools have the advantage of a larger user and contributor base, whereas Magic Mirror is just me on a mission so far :) So they're likely to be much more stable and usable.
[1]: https://github.com/LizardByte/Sunshine
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Why is remote desktop slow when host monitor is off unless HDMI cable is used?
RDP as a regular or quick solution is actually really decent in this respect.
(1) https://app.lizardbyte.dev/Sunshine
- AMD Funded a Drop-In CUDA Implementation Built on ROCm: It's Open-Source
- How do I stream games from PC to Nvidia shield with an AMD card?
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Microsoft launches Windows App for accessing PCs in the cloud from any device
Moonlight + Sunshine for a self hosted solution, works with every OS
server: https://github.com/LizardByte/Sunshine/
client: https://github.com/moonlight-stream
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KDE Plasma 6.0 Is Enabling Wayland by Default
You could use sunshine (https://github.com/LizardByte/Sunshine) + moonlight (https://github.com/moonlight-stream/moonlight-qt). To be honest, at least for me, it works better than most of the RDP/VNC stuff.
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Give Moonlight a chance if you haven't tried it lately
EDIT: Just checked again, original was released early 2020, current maintained project started 2022.
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RG353VS Moonlight
On your pc, install Sunshine. It's an open source moonlight server. There's a good walk through on the sunshine github page. Connect your handheld to the wifi running the server & open moonlight. Should work.
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Introduction
I discovered the moonlight client and sunshine server a few months ago. These are open source solutions to provide remote gaming/desktop capabilities with built in input and audio passthrough. I tried NoMachine, but I wasn't able to get audio to work. This looks like a known issue on arch. On sunshine, I didn't have to do any extra tweaking! This allowed me to game on my desktop pc without having to sit at my desk. This was especially helpful while watching my 2nd son. I was really impressed by the performance, I could stream my host's display at high resolutions and frame rates with low latency despite my desktop being in the basement using WiFi. I was getting some instability with WiFi, so I wanted to try connecting my desktop to the router via Ethernet. I decided to go with a headless solution because that gives me more flexibility on the placement of the desktop; I ended up moving my desktop upstairs closer to my router. I figured out a way to stream my hosts display headless by using Nvidia TwinView to create the virtual display. This means I don't need to buy any HDMI/DP dummy plugs. I wrote a Linux Guide for sunshine on how to set this up. If you have any feedback on this guide, let me know! I haven't tried this, but wolf is an interesting docker alternative to sunshine.
- Sunshine vO.21.0 released!
gamestream_launchpad
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Gamestream still works on my PC, should I move to Sunshine?
I don't have much to add, except that if you play on more than one device, adding gamestream launchpad commands for Playnite to sunshine as programs can also give you easy access to custom resolutions and all your games if you also play on devices like a Steam Deck (720p), ROG Ally(1080p), or an iPad (weird 1600p).
- Using Moonlight to stream TOTK at 1080p 60FPS, with Gyro aiming and 6 Hours of battery life. This feels like a Switch 2
- [Steam Deck] Moonlight Protip
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Playnite 10.10 update is now available
You can also use Gamestream Launchpad which is great for this!
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Here's a quick demo of the Game Pass streaming companion utility I've been working on, called Gemini Stream. It helps create a smooth, native feeling experience for streaming Game Pass games from your desktop PC to the Steam Deck
Have you heard of Gamestream Launchpad? It does this through GOG or Playnite.
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Steam win 10 pc won't stream to steam deck
I found thia project on GitHub which forces your PC to your desired solution. https://github.com/cgarst/gamestream_launchpad It works extreme robust and works all the time
- Stream PC to Steam Deck while its docked
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Sideload shortcuts to Apps Moonlight?
I found a happy accident with the game stream launchpad:https://github.com/cgarst/gamestream_launchpad
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Playnite resetting when launched from a CMD window
I'm using a program called Gamestream Launchpad (GSLP) to open playnite from the moonlight client on steam deck. But I'm having an issue where when GSLP (which launches as a cmd window) launches playnite its somehow causing playnite to look for the library in the appdata folder (which doesn't exist) so it builds one and resets the library. I use a portable installation so the library folder and all the configs are in the directory of playnite already.
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Setup Sunshine and whenever I connect to my pc it changes my resolution to 1080p and my scripts to change my resolution don't work?
Apparently, I was moving too quickly and thought you were using GameStream Launchpad as I am, which is why my paths include it.
What are some alternatives?
rustdesk - An open-source remote desktop, and alternative to TeamViewer.
Sunshine - Sunshine is a Gamestream host for Moonlight. [Moved to: https://github.com/LizardByte/Sunshine]
openstream-server
Playnite - Video game library manager with support for wide range of 3rd party libraries and game emulation support, providing one unified interface for your games.
vita-moonlight - NVIDIA Gamestream client for PlayStation Vita, based on moonlight-embedded
ViGEmBus - Windows kernel-mode driver emulating well-known USB game controllers.
parsec - A monadic parser combinator library
moonlight_hdr_launcher - Launch anything in HDR mode using Moonlight
switch-remote-play - Let the switch remotely play PC games (similar to steam link or remote play)
moonlight-qt - GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
nvidia-patch - This patch removes restriction on maximum number of simultaneous NVENC video encoding sessions imposed by Nvidia to consumer-grade GPUs.
xbox-xcloud-client - Xbox-xCloud-Client is an open-source client for Xbox home streaming made in Javascript and Typescript. [Moved to: https://github.com/unknownskl/greenlight]