Nautilus VS owml

Compare Nautilus vs owml and see what are their differences.

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Nautilus owml
1 5
63 79
- -
8.9 9.0
6 days ago 25 days ago
C# C#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Nautilus

Posts with mentions or reviews of Nautilus. We have used some of these posts to build our list of alternatives and similar projects.

owml

Posts with mentions or reviews of owml. We have used some of these posts to build our list of alternatives and similar projects.
  • outerwilds solar system aftermath (modded outerwilds)
    1 project | /r/outerwilds | 17 May 2022
  • how to install mods manually?
    1 project | /r/outerwilds | 5 May 2022
    So I personally have no idea because I don't use Linux but here's a short guide BUNN1E5 on our modding discord wrote up on how to get the Mod Manager working on Linux. If this doesn't work feel free to stop by the discord and ask there (there's a link on the modding site) or maybe one of the others tagged has more info on how to manually launch modes using OWML.
  • Landed as planned 👍
    1 project | /r/outerwilds | 1 May 2022
    It’s a really well made mod, check it out in the mod manager https://outerwildsmods.com/
  • Turning the tables in EOTE
    1 project | /r/outerwilds | 18 Apr 2022
    I made a mod that let's you retaliate against our friends on the Stranger. An eye for an eye or something. Find it on the modding site (it's called Ghostbuster)!
  • Is it possible to translate Outer Wilds on your own?
    1 project | /r/outerwilds | 31 Mar 2022
    Pretty sure you would have to look into making a mod. I was able to use uTinyRipper to extract the game files, and in there you can find Assets/Resources/translation/eng/Translation.bytes which you can open with a text editor (heads up... it's almost 16k lines. If you follow through, this will be A Lot of work). It seems to hold all the text in the game, so if you wanted to translate it you would translate any text in between the tags to your target language. The issue comes with how to replace the game's translation file, since you can't run the game from these extracted files. I think you would need to make a mod that somehow loads your translation file rather than whatever language you'd want to replace.

What are some alternatives?

When comparing Nautilus and owml you can also consider the following projects:

QModManager - Config based patch management for Subnautica and Subnautica: Below Zero

HedgeModManager - A mod manager for Sonic Generations, Sonic Lost World, Sonic Forces, Sonic Colours Ultimate and other PC Hedgehog Engine games.

DDS-D3DTX-Converter - This is an application designed for converting .d3dtx textures (Telltale Tool Textures), to standard .dds (Direct Draw Surface). It can also convert a .dds back into a .d3dtx for texture mods for a Telltale Tool Game.

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

Ultimate-HOI4-GFX - Over 400 focus icon pieces, over 40 focus and idea backgrounds, and more that help GFX modders in HOI4.

Reloaded-II - Next Generation Universal .NET Core Powered Mod Loader compatible with anything X86, X64.

Nitrox - An open-source, multiplayer modification for the game Subnautica.

RogueLibs - Streets of Rogue Modding Library

ModdingDiablo2Resurrected - This repository contains some tools and guides on modding Diablo 2 Resurrected.

ModMyFactory2 - Rewrite of ModMyFactory, the Factorio mod manager

Skul.Mod - Mod for Skul: The Hero Slayer

DogScepter - A work-in-progress modding tool geared toward UNDERTALE/DELTARUNE