StructureTutorialMod VS architectury-api

Compare StructureTutorialMod vs architectury-api and see what are their differences.

StructureTutorialMod

A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches) (by TelepathicGrunt)
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StructureTutorialMod architectury-api
1 5
230 291
- 1.7%
5.6 4.8
about 1 month ago 2 days ago
JavaScript Java
MIT License GNU Lesser General Public License v3.0 only
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StructureTutorialMod

Posts with mentions or reviews of StructureTutorialMod. We have used some of these posts to build our list of alternatives and similar projects.

architectury-api

Posts with mentions or reviews of architectury-api. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-02.
  • InTheLittleWood Mod List
    3 projects | /r/Rats_SMP | 2 Dec 2022
    Architectury, an API for Multiplatform mod support. Needed for Identity.
  • Forge or Fabric, from a mod developing perspective?
    2 projects | /r/feedthebeast | 6 Sep 2022
  • How do I have a Fabric and Forge mod inside of one jar file?
    1 project | /r/fabricmc | 3 Mar 2022
    Using Architectury is likely the easiest method
  • The divide between Forge and Fabric developers (and players), and where the community might be heading in the future.
    2 projects | /r/feedthebeast | 26 Apr 2021
    Okay, with that out of the way, here's what I believe to be true: There is no such thing as a one-size-fits-all code "translator" or "bridge" that can translate regular Fabric code into something that runs on Forge, or vice-versa, and something like this isn't possible in the way I think you're imagining it. Forge and Fabric work very differently from one another under the hood. There is no library that allows you to write Fabric code that works on Forge, and there probably never will be. However, there are some projects out there that aim to lessen the impact of this problem. Architectury is one of these projects. Architectury can translate some parts of a mod between the two loaders, but the mod still has to be built around it. You can't just add it to a Fabric mod and expect it to run on Forge (or vice-versa). Instead, the mod has to be created with it in mind all the way through. Mods can not be converted between Forge<->Fabric automatically. Manual porting is possible, and mods can be built to run on both loaders, but it is not possible to make a universally applicable "converter".
  • Modding feels like it's at a strange cross roads right now
    3 projects | /r/feedthebeast | 18 Apr 2021
    It has been in pre-Alpha for over a year. It won't be happening any time soon, and will behave like Architectury, but with significantly more abstraction for the modder, if / when completed.

What are some alternatives?

When comparing StructureTutorialMod and architectury-api you can also consider the following projects:

mouse-wheelie - "Small" Minecraft mod focusing on inventory utilities, like scrolling, sorting and auto refilling of items

JustEnoughItems - Item and Recipe viewing mod for Minecraft

JMT-MCMT - A multithreading mod for for Minecraft forge 1.15.2 and 1.16.x

MultiLoader-Template - A template for a Forge + Fabric project setup using a Common source set.

SimpleAuth - Simple authentication mod for Fabric or Forge servers.

Create - [Fabric Mod] Building Tools and Aesthetic Technology

Forbidden-Arcanus - Forbidden & Arcanus Mod Github

TinkersConstruct - Tinker a little, build a little, tinker a little more...

CraftTweaker - Tweak your minecraft experience

ImageWorldGenerator - A minecraft mod to generate a world from an image/map

AntiqueAtlas - A Minecraft mod that adds a fancy interactive map item.

Chisels-and-Bits - A Minecraft mod about chiseling and designing custom blocks in game.