architectury-api
ImageWorldGenerator
architectury-api | ImageWorldGenerator | |
---|---|---|
5 | 2 | |
293 | 20 | |
2.4% | - | |
4.8 | 3.2 | |
4 days ago | almost 3 years ago | |
Java | Java | |
GNU Lesser General Public License v3.0 only | GNU Lesser General Public License v3.0 only |
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architectury-api
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InTheLittleWood Mod List
Architectury, an API for Multiplatform mod support. Needed for Identity.
- Forge or Fabric, from a mod developing perspective?
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How do I have a Fabric and Forge mod inside of one jar file?
Using Architectury is likely the easiest method
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The divide between Forge and Fabric developers (and players), and where the community might be heading in the future.
Okay, with that out of the way, here's what I believe to be true: There is no such thing as a one-size-fits-all code "translator" or "bridge" that can translate regular Fabric code into something that runs on Forge, or vice-versa, and something like this isn't possible in the way I think you're imagining it. Forge and Fabric work very differently from one another under the hood. There is no library that allows you to write Fabric code that works on Forge, and there probably never will be. However, there are some projects out there that aim to lessen the impact of this problem. Architectury is one of these projects. Architectury can translate some parts of a mod between the two loaders, but the mod still has to be built around it. You can't just add it to a Fabric mod and expect it to run on Forge (or vice-versa). Instead, the mod has to be created with it in mind all the way through. Mods can not be converted between Forge<->Fabric automatically. Manual porting is possible, and mods can be built to run on both loaders, but it is not possible to make a universally applicable "converter".
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Modding feels like it's at a strange cross roads right now
It has been in pre-Alpha for over a year. It won't be happening any time soon, and will behave like Architectury, but with significantly more abstraction for the modder, if / when completed.
ImageWorldGenerator
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Don't want to spend hours searching for a god seed? The Image World Generator Mod allows you to create a custom world from a MS Paint Image! (Fabric 1.16.5). And yes, those are nether biomes in the overworld.
Refer to wiki for how to do it: Home ยท 28Pollux28/ImageWorldGenerator Wiki (github.com)
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You can always hope for that 1 in a million god-seed... or you can just create one yourself.
Following the mod's wiki page, I essentially drew an ms paint map of a world with wacky biomes, placed it in the correct folder, and bam - the world was created for me. Pretty useful, especially considering the billion of MS paint requests on r/minecraftseeds.
What are some alternatives?
JustEnoughItems - Item and Recipe viewing mod for Minecraft
Terra - Voxel world generation modding platform
StructureTutorialMod - A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches)
LambdaControls - A minecraft mod which adds better controls and controller support.
MultiLoader-Template - A template for a Forge + Fabric project setup using a Common source set.
geckolib - GeckoLib is an animation engine for Minecraft mods, with support for complex 3D keyframe-based animations, numerous easings, concurrent animation support, sound and particle keyframes, event keyframes, math-based animations, and more. Available for all major modloaders.
Create - [Fabric Mod] Building Tools and Aesthetic Technology
LambdaBetterGrass - A better grass mod for Minecraft.
TinkersConstruct - Tinker a little, build a little, tinker a little more...
LambDynamicLights - A dynamic lights mod for Minecraft with Fabric.
Chisels-and-Bits - A Minecraft mod about chiseling and designing custom blocks in game.
SimpleAuth - Simple authentication mod for Fabric or Forge servers.