StructureTutorialMod
A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches) (by TelepathicGrunt)
Industrial-Foregoing
IF: you need to automate all the things (by InnovativeOnlineIndustries)
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StructureTutorialMod | Industrial-Foregoing | |
---|---|---|
1 | 6 | |
230 | 227 | |
- | 5.3% | |
5.6 | 7.6 | |
about 1 month ago | 8 days ago | |
JavaScript | Java | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StructureTutorialMod
Posts with mentions or reviews of StructureTutorialMod.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is there a mod in 1.16 that let's me edit what structures spawn in a certain dimension?
Here's a datapack of vanilla entirely as a datapack. https://github.com/TelepathicGrunt/StructureTutorialMod/releases/tag/0.0.0
Industrial-Foregoing
Posts with mentions or reviews of Industrial-Foregoing.
We have used some of these posts to build our list of alternatives
and similar projects.
- Im playing forge 1.19.2. Mod called "Industrial foregoing" has class loading errors, whatever that means. Please help
- Industrial Foregoing Mob Crusher problem in Enigmatica 6
-
Industrial Foregoing custom recipes 1.16
I've taken a peek at the Industrial Foregoing repository and it seems that the dissolution chamber recipes use data packs, so I would suggest pursuing this route particularly if you don't have any prior experience with CraftTweaker or Javascript.
-
[Tutorial] how to get fortune 75+ automatically (or any other enchant)
Changelogs: https://github.com/InnovativeOnlineIndustries/Industrial-Foregoing/commit/2a72924a8c37d49611243f72d22777b69e398ba1
- Enigmatica 6 - Black Hole Units adding NBT tags to items when the entire unit is picked up
-
TNP 3 Crashing
Fixed Backpack Capability on the client (by Buuz135) [7c811782ac15e80] - Source
What are some alternatives?
When comparing StructureTutorialMod and Industrial-Foregoing you can also consider the following projects:
mouse-wheelie - "Small" Minecraft mod focusing on inventory utilities, like scrolling, sorting and auto refilling of items
ImmersiveEngineering - Wires, transformers, high voltage! Bzzzzt!
JMT-MCMT - A multithreading mod for for Minecraft forge 1.15.2 and 1.16.x
CraftTweaker - Tweak your minecraft experience
SimpleAuth - Simple authentication mod for Fabric or Forge servers.
Forbidden-Arcanus - Forbidden & Arcanus Mod Github
architectury-api - An intermediary api aimed at easing development of multiplatform mods.
TinkersAether - Tinker's Contruct addon with Aether Legacy materials and tools.
AntiqueAtlas - A Minecraft mod that adds a fancy interactive map item.
StructureTutorialMod vs mouse-wheelie
Industrial-Foregoing vs ImmersiveEngineering
StructureTutorialMod vs JMT-MCMT
Industrial-Foregoing vs CraftTweaker
StructureTutorialMod vs SimpleAuth
Industrial-Foregoing vs Forbidden-Arcanus
StructureTutorialMod vs Forbidden-Arcanus
Industrial-Foregoing vs JMT-MCMT
StructureTutorialMod vs architectury-api
Industrial-Foregoing vs TinkersAether
StructureTutorialMod vs CraftTweaker
Industrial-Foregoing vs AntiqueAtlas