StreamCompanion
osu-stable-issues
StreamCompanion | osu-stable-issues | |
---|---|---|
18 | 23 | |
350 | 57 | |
- | - | |
7.6 | 2.6 | |
25 days ago | over 2 years ago | |
C# | ||
MIT License | - |
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StreamCompanion
- live pp calculator
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issues with gosumemory pp counter
I don't know how to fix this, but gosumemory is out of date as far as pp calculations go(that map is 290 for ss), but steamcompanion is up to date, so maybe try using that to see if it solves both problems.
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What are some good overlay programs (eg live pp counter or keyoverlay) for streaming osu
streamcompanion or gosumemory for pp counter (personally recommend streamcompanion)
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gosumemory not working
My recommendation is to just use StreamCompanion.
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what's the name of this pp counter
one of the overlays from streamcompanion https://github.com/Piotrekol/StreamCompanion
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how do you get a pp calculator in-game?
StreamCompanion
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osu!support & Their Inconsistencies With Rule Enforcement
These are issues that support claims justify my restrictions to be kept, despite the fact that Griffin has admitted to those claims being false11. It seems strange to hold a player accountable for their past restriction if the person reporting retracts their statement. Support has claimed that external programs (such as Stream Companion5) have the ability to pause the game for you and I would be more than glad to email the programs used. The same issues persist with my current restriction: Why doesn’t Griffin’s outspins get removed while Griffin can report mine and I get restricted when we are doing the same thing?
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pp counter
you can use streamcompanion https://github.com/Piotrekol/StreamCompanion/releases/tag/v221108.21, 1. download and install the setup.exe and the text overlay.exe, 2. open the program then click https://i.imgur.com/HbLsBW8.png, 3. go to output pattern then click show on osu https://i.imgur.com/e7eKsWR.png
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does anyone know what this is
its widget on osu streamcompanion you can custom it, for example this is my custom widget https://postimg.cc/PPFBCYh7
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Help for osu sync
You could instead try gosumemory or StreamCompanion.
osu-stable-issues
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The most used tool in the mapping editor is gone at the moment
Encourage you to report the issue here: https://github.com/ppy/osu-stable-issues/issues
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Why does this game always have performance issues
yeah, with such a bleeding edge gpu downgrading drivers is probably not much of an option. you could try and make an issue at osu-stable-issues, though make sure you try these tips (but I suspect you already have). It might really be possible that the only thing that can be done about this is waiting for vulkan/dx12 support that's gonna be added to lazer soon-ish.
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I found out that setting my online match to this (obviously fake) line of code makes it un-joinable.
Stable is not getting any features added and minor bugs are mostly ignored but critical issues like those that affect gameplay and crashes are still being fixed. You can see peppy still actively responding to the issues posted.
- "Start chat" not opening chat anymore
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peppy's lack of communication and neglect toward a niche community
We understand that peppy is a very busy person, but he should be able to explain why he wants to keep this change in. Griffin wrote his concerns about the pause delay change on GitHub, with peppy responding that “the overall reception was positive”. Yet, over 30 players commented on their concerns with this change (over half of them made a GitHub account JUST to comment on the change).
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osu!support & Their Inconsistencies With Rule Enforcement
Something I don't understand is why past bug fixes do not seem to uphold the same ideology. The previous bug fix for spinners is the source of the current bug you're addressing, which is exactly the scenario you mentioned (new loophole). The sliderbug fix took several attempts to fix, and still ended up breaking replays; see osu-stable-issues #554, where in the comments, you said "at the time we decided it wasn't so bad to break replays". And in lazer, spinners already work differently, so maintaining "forward compatibility" shouldn't be much of a concern. To me, it feels a bit silly to worry about "breaking replays" when these replays will be recalculated in lazer anyways. Especially for scoring-related things like spinner/slidertick points, having past replays show slightly more/less points is a non-issue for the majority of players. So I agree with your former opinion, that breaking a few replays to fix a bug doesn't seem like a bad tradeoff, especially when this tradeoff vanishes when migrating to lazer.
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it keeps popping out when I leave the game
Report it here https://github.com/ppy/osu-stable-issues
- MadishTheOsu | Camellia - NUCLEAR-STAR [Momoko's Absolute] 0.57* SS #1 LOVED | 0.14pp if ranked | 435.05 UR | New highest score after 3 years osuHOW
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Osu! bugs.
Issues can be adressed on the GitHub for osu! stable/lazer or via. email to ppy. https://github.com/ppy/osu-stable-issues/issues
- Performance problems and what can be done to solve them
What are some alternatives?
gosumemory - Cross-Platform memory reader for osu!
osu - rhythm is just a *click* away!
osu-replace - Replace all osu! beatmap backgrounds with a single image
OsuHelper - Beatmap suggester for osu!
etternaOverlay - an attempt on showing how osu would look if it used ms-based scoring
JKPS - A keys-per-second meter for rhythm games, useful for streaming and making videos
gamebosu - 🕹 A custom ruleset for osu!lazer that adds a playable gameboy.
sentakki - An attempt to recreate maimai gameplay within osu!lazer
CollectionManager - An extensive tool for creating, editing, and exporting of osu! collections.
KeyOverlay - A simple key overlay for osu! streaming
OsuSkinRandomizer - Fun tool that will generate a fresh osu skin, out of random parts from all your osu skins...wait, what?
keyoverlay-rs - Web-Based KeyOverlay written in Rust