SteveKunG-Lib
twilightforest
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SteveKunG-Lib | twilightforest | |
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1 | 11 | |
4 | 623 | |
- | 1.1% | |
6.8 | 9.8 | |
about 2 years ago | 2 days ago | |
Java | Java | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SteveKunG-Lib
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GDLauncher error code: 1
looks about the same to me. you can try opening an issue on their issue tracker https://github.com/SteveKunG/SteveKunG-Lib/issues
twilightforest
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Minecraft Modding Help
Looking at the source for twilight forest. They use a noise function to generate a variant based on the position.
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Valheim devs clarify stance on modding including a clear no to paid mods
For Minecraft Java edition (again personally I don't play it so I had to Google a large mod) one of the most downloaded mods I could find (twighlight forest) - https://github.com/TeamTwilight/twilightforest
- Errors in currently selected datapacks prevented the world from loading.
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(1.16.5) How to get JER to register my custom mob drops?
I used a custom loot table by using a datapack that's constantly loaded by Open Loader. Here's the original loot table, which JER seems to be referencing for some reason, and here's my edited version, which JER should be referencing.
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I couldn't find a dedicated subserver for the Twilight Forest, so I'm posting this here; Hydra is missing head but hitboxes are still there. The Naga is suffering the same fate, but with a missing body instead of a head. I'm playing Valhelsia, and my pc is low-end. Any idea what's going on?
Issue Tracker: https://github.com/TeamTwilight/twilightforest/issues Discord: https://discord.gg/6v3z26B
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I don’t know what I’m doing wrong for the twilight forest. It says it’s in the mid pack so why isn’t itbworking
Here's a link to the files in the source with all of the default Portal-valid blocks: https://github.com/TeamTwilight/twilightforest/tree/1.16.x/src/generated/resources/data/twilightforest/tags/blocks/portal
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Resource Pack Helps!
they are compiled as a jar file. For example, the source code for the twlight forest mod is open source on GitHub. So the assets folder would be in here: https://github.com/TeamTwilight/twilightforest/tree/1.17.x/src/main/resources/assets
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Where can I find the Twilight Forest textures
Easiest palce to find them would be in the git repo, should be in one of the subfolders here
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Is Twilight Forest project abondoned?
On the contrary, last 3 months was a huge rush in the project, watch yourself: https://github.com/TeamTwilight/twilightforest/graphs/contributors
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Real pain.
it's being updated for 1.16 but it's taking a bit https://github.com/TeamTwilight/twilightforest
What are some alternatives?
XSeries - Library for cross-version Minecraft Bukkit support and various efficient API methods.
XRay-Mod - Minecraft Forge based XRay mod designed to aid players who don't like the ore searching process.
PublicAPI - Official Java implementation of the Hypixel Public API.
The-Aether - The original "The Aether" mod, rewritten and ported to modern Minecraft versions.
Applied-Energistics-2 - A Minecraft Mod about Matter, Energy and using them to conquer the world..
minecolonies - Minecolonies minecraft mod
MinecraftForge - Modifications to the Minecraft base files to assist in compatibility between mods. New Discord: https://discord.minecraftforge.net/
FancyMenu - Source code for FancyMenu.
WorldEdit - 🗺️ Minecraft map editor and mod
Cyclic - Minecraft mod written in Java
pollen - ⚙️ Library for all Moonflower mods. Adds bridges for Fabric and Forge using Architectury along with utilities such as our Pinwheel bedrock animation API.
SwordSelection - A Minecraft mod that allows you to create and select sword variations such as daggers, sickles, and broadswords. WIP