SteamDatabaseBackend
SteamP2PInfo
SteamDatabaseBackend | SteamP2PInfo | |
---|---|---|
1 | 10 | |
7 | 98 | |
- | - | |
0.0 | 6.5 | |
almost 3 years ago | 3 months ago | |
C# | C# | |
BSD 3-clause "New" or "Revised" License | MIT License |
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SteamDatabaseBackend
SteamP2PInfo
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Begging the Devs for an Improvement on the Coop Mode
That can't be true because there is an app that does exactly that: https://github.com/tremwil/SteamP2PInfo. It even works in Elden Ring multiplayer
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idk how people enjoy elden rings pvp
Any (I use for ER)
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Traitor Red tried to set up a gank
Try this application. It's really nice because not only does it put them in your recent players list, it also gives you info about their connection so you can at least try to anticipate the laggy bastards.
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I had 300-350 ping to both of them..thought I'd lose when I loaded in and saw that lol
It's a trustworthy program I promise
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Stormveil Gate ganks
Here ya go
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Is there any way to monitor Network traffic during Coliseum fights
Steamp2pnfo on git is pretty nice https://github.com/tremwil/SteamP2PInfo
- Latency, lag, ping solution (PC)
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External overlay programs cause screen tearing on 144 hz monitor.
This behavior is observable in Elden Ring and Dark Souls 3. Both games run smoothly in Windowed and Borderless Mode by default. But as soon I use some applications that add overlay on top of the screen (https://github.com/tremwil/SteamP2PInfo and I even tried to write my own external C application that just said: "TEST" in the middle of the screen) both mentioned games begin to have some sort of weird lag that looks like everything updates slowly. For example if I run next to some vertical objects (pillars) I can see how they a bit "fluctuate" and this cause game feels insanely jerky and not smooth. So I went ahead and forced vsync off in Nvidia Control Panel and tried to play the game normally. Even without Vsync both Elden Ring and Dark Souls 3 are running smoothly with no lags and tearing. But when I run external overlay (either P2pInfo I mentioned above or my own C application) my screen begin to have horrible tearing. I don't know why does it happen but it looks like external overlays breaks something related with how Windows interact with vsync / windowed applications which cause all these issues. It's clearly not overlay program issue. The only common things about these overlay program that they are work only with windowed / borderless mode and draw overlay on top of the game window (not internally like MSI Afterburner for example). So is there any settings or anything I can change to prevent this from happening?
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Dude kept summoning me to duel and tried to use Carian Retaliation glitch every time. I'm honestly just going back to Sekiro until the next patch.
there is a 3rd party tool that lets u check people in your session and their ping
- It is unbelievably stupid that you can't block people on pc in this game.
What are some alternatives?
CreamInstaller - Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.
Depressurizer - A Steam library categorizing tool.
HourBoostr - Two programs for idling Steam game hours and trading cards
idle_master_extended - 🃏 Get your Steam Trading Cards the Fast Way (Fast Mode Extension 🚀)
WhereDoThePeersComeFrom
qatoolkit-engine-database-net - QAToolKit engine for performing database integration tests.
LINQ to DB - Linq to database provider.
Pomelo.EntityFrameworkCore.MySql - Entity Framework Core provider for MySQL and MariaDB built on top of MySqlConnector
ArchiSteamFarm - C# application with primary purpose of farming Steam cards from multiple accounts simultaneously.