Steam-Deck.Shader-Cache-Killer
Proton
Steam-Deck.Shader-Cache-Killer | Proton | |
---|---|---|
97 | 1,448 | |
411 | 22,890 | |
- | 1.8% | |
1.7 | 9.5 | |
about 1 year ago | 3 days ago | |
Shell | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Steam-Deck.Shader-Cache-Killer
- Does anyone just use the deck no tweaking?
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Where to check wheres everything installed?
By default, Steam stores these shaders at /home/deck/.steam/steam/steamapps/shadercache/ where each directory is named after the relevant game’s Steam app ID. (For example, 1551360 is the app ID for Forza Horzion 5, whose shader cache takes up 8.9 gigabytes on my Steam Deck!) I wouldn’t really recommend deleting these caches, but you can use tools like Shader Cache Killer or CryoUtilities or Storage Cleaner for Decky to better manage these shaders– or just uninstall the relevant games that take up too much space. There’s tons of YouTube videos out there that can help you with this.
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Would this be a better buy than the 512?
To clear them out you need special programs (careful, when clearing out compatdata on games, as those are the fake windows folders (one per game) also savefiles are stored there, back them up, if they arent cloud synced, also dont delete a compat folder of a random unnamed small thing, because that might be the protons versions compatdata folder, and doing that would ruin the functionality of that entire proton versiion until and uninstall reinstall of that proton version) like https://github.com/scawp/Steam-Deck.Shader-Cache-Killer
- What is this "other" files? And how do i delete them?
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Where is the save data for my games stored on my Steam Deck?
if u need clean cache after gaming session try it
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I wish I had bought the bigger one because valve has some shader cache clearing issues
GitHub - scawp/Steam-Deck.Shader-Cache-Killer: Script to Purge The Steam Decks Shader Cache
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Day 1 help. Games not loading
Last but not least, some games break, after you change proton versions via force compatibility - they are in the vast minority but it happens. In which case before switching to a new proton version its also recommended to kill compatdata for that game (can be done via https://github.com/scawp/Steam-Deck.Shader-Cache-Killer or CryoUtilities. Make sure to only kill them for the game, and not for unknown or all uninstalled games - as if a mishap happens there and you kill the compatdata folder for an entire Proton install, that version is then borked for every game - so dont.)
- Bro someone help
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What are your MUST HAVE apps for Steam Deck?
Otherwise: Shadercachekiller is helpfull: https://github.com/scawp/Steam-Deck.Shader-Cache-Killer
- My disk is full for no reason and idk what to do, could someone help me out?
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
SteamCleaner - :us: A PC utility for restoring disk space from various game clients like Origin, Steam, Uplay, Battle.net, GoG and Nexon :us:
lutris - Lutris desktop client
decky-loader - A plugin loader for the Steam Deck.
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
holoiso - SteamOS 3 (Holo) archiso configuration [Moved to: https://github.com/HoloISO/holoiso]
dxvk-async
steam-deck-tools - (Windows) Steam Deck Tools - Fan, Overlay, Power Control and Steam Controller for Windows
mf-install - Media Foundation workaround for Wine
yuzu - Nintendo Switch emulator
Custom-Resolution-Utility-ToastyX - Custom Resolution Utility for Windows by ToastyX, duplicated so the source won't be lost.
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]