Starter-Kit-3D-Platformer
TIC-80
Starter-Kit-3D-Platformer | TIC-80 | |
---|---|---|
3 | 134 | |
586 | 4,777 | |
- | - | |
6.0 | 9.2 | |
5 months ago | 4 days ago | |
GDScript | C | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Starter-Kit-3D-Platformer
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
Whatever platform/engine(s) you end up trying, you both might enjoy looking through the game assets that Kenney shares with the world for free:
* https://kenney.nl/assets
* https://kenney.nl/starter-kits
The asset range includes 2D & 3D and in a variety of graphical fidelity/style from 1-bit to low-poly--including sets which are designed to work together.
The "Starter Kits" are a more recent development which aim to get you something working out of the box with Godot which you can then customise: https://github.com/KenneyNL/Starter-Kit-3D-Platformer
I'm pretty sure you'll find both cars and zombies to start with... :)
(Another person who shares high-quality free assets worth checking out is Kay Lousberg: https://kaylousberg.itch.io )
- Anyone know any good and fluid 3D Platformer Controllers?
- Kenney (of kenney.nl fame) has released a starter 3D platformer kit made in Godot
TIC-80
- Picotron Is a Fantasy Workstation
-
Ask HN: Yo wants to build a game, I'm lost. What can I do?
Or the more free TIC-80. I have paid for both, but never used either enough to be able to say one or the other has any significant advantages.
https://tic80.com/
- Not only Unity...
-
PicoCalc
I wish the community moved to an open source option like TIC-80[0].
0. https://tic80.com/
- Publishing my first game using pico-8
-
LÖVE: a framework to make 2D games in Lua
Main differences are: 16:9 aspect ratio, no cpu limits and many languages to tinker with: lua, js, squirrel, wren, janet, wasm, ... and just recently - a Python support was added.
https://tic80.com
-
Procedural Tree Generator - Free Pixel Art Tool
Included native builds for windows, mac, linux, html, and also TIC-80's .PNG, .TIC and .LUA formats. Try out the web version here - https://tic80.com/play?cart=3424 See the TIC-80 wiki for instructions on exporting https://github.com/nesbox/TIC-80/wiki
-
Procedural Tree Generator
https://github.com/nesbox/TIC-80/ - TIC-80 website (for running .lua .png or .tic files) as well as TIC-80 documentation.
-
Hey, I need advice!😶
Try https://tic80.com/ instead of PICO-8, it's a free open-source alternative and still fun.
-
Anybody working on games here?
Tho personally I've come to prefer making my games in https://love2d.org and https://tic80.com
What are some alternatives?
awesome-PICO-8 - A curated list of awesome PICO-8 resources, carts, tools and more
love - LÖVE is an awesome 2D game framework for Lua.
pyxel - A retro game engine for Python
PixelVision8 - Pixel Vision 8's core philosophy is to teach retro game development with streamlined workflows. PV8 is also a platform that standardizes 8-bit fantasy console limitations built on top of the open-source C# game engine based on MonoGame.
LIKO-12 - LIKO-12 is an open source fantasy computer made using LÖVE.
ruffle - A Flash Player emulator written in Rust
awesome-embedded-rust - Curated list of resources for Embedded and Low-level development in the Rust programming language
moonscript - :crescent_moon: A language that compiles to Lua
rust-mini-games - Mini games made in Rust
nico - a Game Framework in Nim inspired by Pico-8.
IBM3161-font - The monospaced bitmap font from IBM's 1985 'ASCII Display Station' (terminal), the IBM 3161. Includes versions for a multitude of devices and platforms. (Also on gitlab: https://gitlab.com/wyatt8740/IBM3161-font)
Lua - Lua is a powerful, efficient, lightweight, embeddable scripting language. It supports procedural programming, object-oriented programming, functional programming, data-driven programming, and data description.