Star-lang-specification
star
Star-lang-specification | star | |
---|---|---|
1 | 24 | |
27 | 116 | |
- | - | |
3.7 | 5.1 | |
6 months ago | 6 months ago | |
Vim Script | Haxe | |
- | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Star-lang-specification
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Typechecking new type system features
Here's a list of the things I've had the biggest issues with, with a brief description for each thing (more docs can be found here):
star
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The 3 languages question
my own language Star! enjoyability is one of my main goals with the language, along with the "powerful, productive, and predictable" line
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Language Design: Against Mixed-cased Type Names
This is actually done by several bootstrapped languages, such as Crystal, Nim, Raku, and even my own language Star
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Your language's favorite MINOR feature?
In Star, commas and newlines are analogous everywhere, even inside array literals. This actually solves the issue of trailing commas by not needing commas at all
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Building a new .NET language, doing to C# what Kotlin did to Java
I really like Nemerle's OOP+FP hybrid model, and I've taken a lot of it to heart while designing my language Star, which is similar in spirit.
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extending enums
Most languages are afraid to for some reason, most likely because it "breaks tradition" or whatever. The only languages I'm aware of that allow this are Hack (for C-like enums) and my language Star (for both C-like and OCaml-like enums)
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Is there a language with structural type constraints for variants and records?
It's currently a work-in-progress, mainly due to subtyping issues with generics (which I'm honestly too lazy to fix rn, focusing on other stuff first). the code is located here, although be aware that it's a bit messy lol
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November 2021 monthly "What are you working on?" thread
Making lots of progress on Star's typechecker, which has been very difficult due to its expansive type system. Although still not completely finished or useable, it does at least work a bit. Currently need to implement type variable expansion/substitution, "lazy" type refinement (because I have no clue what else to call it), and some basic support for existentials
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Initially-nullable types
I think this is referred to as partial or lazy initialization. I have this feature in my own language Star (which us null-safe), but I don't have an actual null literal for this purpose
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Programming Language Checklist
Sure I guess, here's one for Star: ``` You appear to be advocating a new: [X] functional [X] imperative [X] object-oriented [ ] procedural [ ] stack-based [X] "multi-paradigm" [ ] lazy [ ] eager [X] statically-typed [ ] dynamically-typed [ ] pure [X] impure [ ] non-hygienic [ ] visual [X] beginner-friendly [ ] non-programmer-friendly [ ] completely incomprehensible programming language. Your language will not work. Here is why it will not work.
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Typechecking new type system features
Hello, I'm the developer of the Star programming language, and I have some questions about how to typecheck several new/uncommon features that it has, and looking for feedback on it in general.
What are some alternatives?
kinx - Looks like JavaScript, feels like Ruby, and it is a script language fitting in C programmers.
gaiman - Gaiman: Text based game engine and programming language
ring - Simple and flexible programming language for applications development
starlight - JS engine in Rust
gravity - Gravity Programming Language
xvm - Ecstasy and XVM
adorad - Fast, Expressive, & High-Performance Programming Language for those who dare
Yoakke - A collection of libraries for implementing compilers in .NET.
rigel - 🌌 Colorscheme for vim, terminal, vscode and slack - based on the star Rigel ✨.
konna - A fast functional language based on two level type theory
aulang - simple and fast scripting language
smalltalk - GNU Smalltalk is an implementation of the Smalltalk language