star
Yoakke
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star | Yoakke | |
---|---|---|
24 | 3 | |
116 | 140 | |
- | -0.7% | |
5.1 | 4.2 | |
6 months ago | 17 days ago | |
Haxe | C# | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
star
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The 3 languages question
my own language Star! enjoyability is one of my main goals with the language, along with the "powerful, productive, and predictable" line
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Language Design: Against Mixed-cased Type Names
This is actually done by several bootstrapped languages, such as Crystal, Nim, Raku, and even my own language Star
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Your language's favorite MINOR feature?
In Star, commas and newlines are analogous everywhere, even inside array literals. This actually solves the issue of trailing commas by not needing commas at all
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Building a new .NET language, doing to C# what Kotlin did to Java
I really like Nemerle's OOP+FP hybrid model, and I've taken a lot of it to heart while designing my language Star, which is similar in spirit.
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extending enums
Most languages are afraid to for some reason, most likely because it "breaks tradition" or whatever. The only languages I'm aware of that allow this are Hack (for C-like enums) and my language Star (for both C-like and OCaml-like enums)
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Is there a language with structural type constraints for variants and records?
It's currently a work-in-progress, mainly due to subtyping issues with generics (which I'm honestly too lazy to fix rn, focusing on other stuff first). the code is located here, although be aware that it's a bit messy lol
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November 2021 monthly "What are you working on?" thread
Making lots of progress on Star's typechecker, which has been very difficult due to its expansive type system. Although still not completely finished or useable, it does at least work a bit. Currently need to implement type variable expansion/substitution, "lazy" type refinement (because I have no clue what else to call it), and some basic support for existentials
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Initially-nullable types
I think this is referred to as partial or lazy initialization. I have this feature in my own language Star (which us null-safe), but I don't have an actual null literal for this purpose
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Programming Language Checklist
Sure I guess, here's one for Star: ``` You appear to be advocating a new: [X] functional [X] imperative [X] object-oriented [ ] procedural [ ] stack-based [X] "multi-paradigm" [ ] lazy [ ] eager [X] statically-typed [ ] dynamically-typed [ ] pure [X] impure [ ] non-hygienic [ ] visual [X] beginner-friendly [ ] non-programmer-friendly [ ] completely incomprehensible programming language. Your language will not work. Here is why it will not work.
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Typechecking new type system features
Hello, I'm the developer of the Star programming language, and I have some questions about how to typecheck several new/uncommon features that it has, and looking for feedback on it in general.
Yoakke
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Designing an extensible intermediate language
A quick status update Not too long ago I've posted about a new library, Yoakke that we are developing as a tool to help compiler development with. The goal is to implement all the "crud" that compilers have usually, so the developer can concentrate on the language-specific stuff. Last time you couldn't even try out the library, as it wasn't released in some package manager. Fortunately, we now have nightly builds, which should let you experiment until the first official release!
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July 2021 monthly "What are you working on?" thread
Started out working on an x86 module for the Yoakke library.
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Yoakke, a new .NET library for implementing compilers
And so, the Yoakke Compiler Infrastructure library was born. It’s still a young project with a gigantic roadmap ahead, but the first few components are already documented and testable. Its goal is to provide solutions that will fit for most cases, but lets you roll your own if you needed, while still getting some help along the way.
What are some alternatives?
gaiman - Gaiman: Text based game engine and programming language
Ark - ArkScript is a small, fast, functional and scripting language for C++ projects
starlight - JS engine in Rust
boring-lang - A very boring programming language
xvm - Ecstasy and XVM
minima - A fast, byte-code interpreted language
konna - A fast functional language based on two level type theory
salsa - A generic framework for on-demand, incrementalized computation. Inspired by adapton, glimmer, and rustc's query system.
aulang - simple and fast scripting language
Cwerg - The best C-like language that can be implemented in 10kLOC.
smalltalk - GNU Smalltalk is an implementation of the Smalltalk language
bluebird - A work-in-progess programming language modeled after Ada and C++