StadiaEnhanced
JoyShockMapper
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StadiaEnhanced | JoyShockMapper | |
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51 | 12 | |
259 | 773 | |
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2.5 | 0.0 | |
12 months ago | 4 months ago | |
JavaScript | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
StadiaEnhanced
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With the death of Stadia, would you now say that Geforce Now is the defacto market leader for cloud gaming?
I posted a breakdown of the different services a couple months ago and have been using GFN myself for almost 6 months now, after switching from Stadia (as the dev of Stadia Enhanced) when the announcement dropped.
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Cloud Gaming - A detailed list of available alternatives
A lot of you may know me from Stadia Enhanced and after Stadia announced their service eventually closing down, i took the time to test (most) available options and compile a fairly detailed breakdown of their pros and cons — including a personal note at the bottom.
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Big thanks for all the work that has gone into Stadia Enhanced
Now that Stadia is coming to an end, I would like to thank u/ ChristopherKlay for the great browser extension "Stadia Enhanced" that made Stadia even better than it was!
- The Steam Deck is getting me back into Stadia
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Stadia gamers NEW and OLD checkout this great resource for content. Stadia Creators Digest Returns!
Stadia enhanced*u // Stadia browser play enhancement. Features include but not limited to: Catalog sorting, codec enforcement, play session statistics, post processing enhancements
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Stadia Enhanced - Version 1.20: Changelog & Infos
I will update the case over on GitHub that can be found here with details whenever available.
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I'm getting this glitch while playing RDR2 with Stadia Enhanced on my browser. Any suggestion how can I set it up/what settings to use to get it right ?
Curious, is this the same issue as here?
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How do you buy a claimed game?
Thanks for waiting. We actually don't have an option aside from canceling the Stadia Pro for you to purchase it. One work around that the community came up with is to have a secondary account: https://github.com/ChristopherKlay/StadiaEnhanced/wiki/Buy-claimed-games
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How to play free on stadia without stadia pro?
Quick & easy How-To. (:
- New sales available
JoyShockMapper
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Short clip of playing with a single joycon
I been doin this a couple years now. I bluetooth the left one only and map it with JoyShockMapper. Like Steam HUD it has a lot of features using gyro, double tap binds and chorded binds.
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VR quality gyro aim with NO software, NO cameras, just plug and play with one wireless dongle. Tested reliable for more than a year with NO drift.
Thankfully, Jibb already redirects the newer fork if you look at the Release page or literally the first Paragraph of README.md. So unlike DS4Windows (which took 6-7+ years to tell folks to move over to Ryochan4 fork...which said fork been discontinued and someone else took over. Welcome to FOSS. 😋), it should be easy enough to head over to Electronicks fork.
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DS4 Gyro on MAME?
I don't have any experience with it, but have you tried JoyShockMapper?
- Performance is terrible on Freesync 144Hz panel
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Who here has tried Gyro aiming? If so, what's your experience?
These days I just use the setup in ds4windows as it's easier to use with non steam games. JibbSmart's Joyshockmapper is intresting. Particularly his flick stick implentation. Steam added this later but I couldn't get it to work the same in steam when I tried it. I tend to use a controller when I'm in a low effort mood though so I haven't messed around with it in a while. If you are intrested in using gyro you should give his channel a look he's got some great ideas.
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JoyShockMapper v3.0.0
DualSense Controller Support has already been added since JSM 2.1.0,
- Anything new on the aiming in this game?
- remapping DualSense
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Switch controller as Wii motion controller
you could try setting them up manually in the emulator (not sure if that works), or you could use jsm aka joyshockmapper https://github.com/JibbSmart/JoyShockMapper
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Anyone know how to fully optimize TF2's controls for Xbox One controller?
If you can't figure out how to configure the controller in Steam, browse the top community configurations for TF2 and the controller. It's probable that someone has already figured it out and shared the result. If you want to configure it in a way which isn't possible in Steam, you can use other software like JoyShockMapper or DS4Windows.
What are some alternatives?
uBO-Scriptlets - A custom arsenal of scriptlets to be used for injecting userscripts via uBlock Origin.
BetterJoy - Allows the Nintendo Switch Pro Controller, Joycons and SNES controller to be used with CEMU, Citra, Dolphin, Yuzu and as generic XInput
firefox-scripts - userChromeJS / autoconfig.js and extensions
cemu-no-gyro - Maps analog sticks to motion controls for Cemu.
userscripts - Userscripts
JoyShockMapper - A tool for PC gamers to play games with DualShock 4s, JoyCons, and Pro Controllers. Gyro aiming, flick stick.
StadiaPlus - Extends Google's Stadia gaming platform with additional features, such as custom filters and in game network monitoring.
gyromouse - A crossplatform mapper from gamepad inputs to keyboard and mouse actions, with special care for good gyro controls.
musicbrainz-userscripts - Collection of userscripts for MusicBrainz, by various authors
DS4Windows - A reimagination of DS4Windows.
StadiaIcons - A set of icons for games based on the Google Stadia logo.
JoyShockLibrary - Read DualSense, DualShock 4, JoyCon, and Pro Controller input on PC -- compiled for Windows, but code should work on other platforms.