Speedy2D
Rust library for hardware accelerated drawing of 2D shapes, images, and text, with an easy to use API. (by QuantumBadger)
allsorts
Font parser, shaping engine, and subsetter implemented in Rust (by yeslogic)
Speedy2D | allsorts | |
---|---|---|
5 | 10 | |
373 | 696 | |
- | 1.0% | |
6.3 | 8.4 | |
17 days ago | 4 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Speedy2D
Posts with mentions or reviews of Speedy2D.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-21.
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Rust library for hardware accelerated drawing of 2D shapes
Rust library for hardware accelerated drawing of 2D shapes, images, and text, with an easy to use API. https://github.com/QuantumBadger/Speedy2D
- Error when casting &self (in MyTrait) to &dyn MyTrait
- Speedy2D: Easy-to-use library for graphics, text, and input events
- Speedy2D: Easy-to-use Rust library for graphics, text, and input events
allsorts
Posts with mentions or reviews of allsorts.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-02.
- Cosmic Text: Pure Rust multi-line text handling
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Is it conveninent to make cross-platform GUI softwares using Rust now?
But again you don't need to reinvent text layout from scratch (that's my discussion, BTW) if you use the platform's native text drawing facilities, like DirectWrite on Windows, or CoreText on macOS.
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Getting a pointer to a field of an enum
All these layers of Cows create an extremely complex lifetime tree and it's actually not possible to factor out the complex parsing steps into functions because they depend on a lot of stuff. (trying to return an OutlineBuilder from a function would dangling reference about 3 different temporaries, for example. Obtaining the temporaries is part of the parsing step)
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Rust's Option and Result. In Python.
machine learning, neural networks, image processing, cryptography (though it is getting better), font shaping/rendering (though it is getting better), CPU/software rendering (though it is getting better)
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What's the project you're currently working on at your company as a Rust developer?
It can be used for the things you suggest but our driving use case is font parsing. The goal is to use it to generate the font parsing code in Allsorts, which is ultimately used in Prince.
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Question: Expected webrender impact, or influence, on emacs redisplay
Use allsorts or rustbuzz for text shaping
- Text Rendering w/ HarfBuzz, FreeType and OpenGL
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Text Rendering
Loader -> Allsorts
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Speedy2D: Easy-to-use library for graphics, text, and input events
It's something I'd like to improve on in future -- are there any pure-Rust libraries you'd recommend for shaping? Allsorts looks quite promising.
- Ask HN: How do you use Rust at work?