pure-data VS pure-data

Compare pure-data vs pure-data and see what are their differences.

pure-data

Pure Data - tracking Miller's SourceForge git repository (also used by libpd) (by Spacechild1)

pure-data

Pure Data - a free real-time computer music system (by pure-data)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
pure-data pure-data
3 8
8 1,463
- 2.0%
0.0 9.7
about 1 month ago 2 days ago
C C
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

pure-data

Posts with mentions or reviews of pure-data. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-22.
  • Pure Data as a plugin, with a new GUI
    14 projects | news.ycombinator.com | 22 Oct 2022
    > The other advantage is because these things were implemented in the 80s

    Pd was developed in the mid 90s

    > they are very computationally efficient

    Not as efficient as it could be, though. For example, instead of proper SIMD instructions, the DSP perform routines only use manual loop unrolling, praying that the compiler will auto-vectorize it.

    Finally, everything is single-threaded, leaving lots of performance on the table. FWIW, I have a PR for an asynchronous task API (https://github.com/pure-data/pure-data/pull/1357) and also a branch for multi-threaded DSP (https://github.com/Spacechild1/pure-data/tree/multi-threadin...).

  • Show HN: Glicol(Graph-Oriented Live Coding Language) and DSP Lib Written in Rust
    15 projects | news.ycombinator.com | 7 Apr 2022
    FWIW, Pd and Max/MSP always had sample-level control in the sense that subpatches can be reblocked. For example, if you put a [block~ 1] object in a Pd subpatch, the process function will be called for every sample, so you can have single-sample feedback paths. Pd also has the [fexpr~] object which allows users to write FIR and IIR filters in a simple expression-syntax. Finally, Max/MSP offers the very powerful [gen~] object. You can check it out for inspiration (if you haven't already).

    Pd (and Max/MSP) also allow to upsample/resample subpatches, which is important for minimizing aliasing (caused by certain kinds of processing, such as distortion).

    Pd also uses the reblocking mechanism to implement FFT processing. The output of [rfft~] is just an ordinary signal that can be manipulated by the usual signal objects. You can also write the output to a table, manipulate it in the control domain with [bang~], and then read it back in the next DSP tick. IMO, this is a very powerful and elegant approach. SuperCollider, on the other hand, only supports a single global blocksize and samplerate which prevents temporary upsampling + anti-aliasing, severly limits single-sample feedback and leads to a rather awkward FFT implementation (you need dedicated PV_* objects for the most basic operations, such as addition and multiplication).

    Another thing to think about is multi-threaded DSP. With Supernova, Tim Blechmann miraculously managed to retrofit multi-threading onto scsynth. Max/MSP offers some support for multi-threading (IIRC, top level patches and poly~ instances run in parallel). Recently, I have been working on adding multi-threading to Pd (it's working, but still very much experimental): https://github.com/Spacechild1/pure-data/tree/multi-threadin.... If you design an audio engine in 2022, multi-threading should be considered from the start; you don't have to implement it yet, but at least leave the door open to do it at a later stage.

    ---

    I'm not sure how far you want to go with Glicol. I guess for the typical Algorave live coder all these things are probably not important. But if you want Glicol to be a flexible modern audio engine/library, you will have to think about FFT, upsampling, single-sample feedback, multi-processing etc. at some point. My advice is to not leave these things as an afterthought; you should at least think about it from the start while designing your engine - if you want to avoid some of the mistakes that other existing audio engines made. This is just a word of "warning" from someone having spent countless of hours in Pd and SuperCollider source code :-)

  • How a Single Line of Code Made a 24-Core Server Slower Than a Laptop
    4 projects | news.ycombinator.com | 31 Dec 2021
    Great write up!

    What I like about Pd is that you can freely reblock and resample any subpatch. Want some section with single-sample-feedback? Just put a [block~ 1]. You can also increase the blocksize. Usually, this is done for upsampling and FFT processing. Finally, reblocking can be nested, meaning that you can reblock to 1024 samples and inside have another subpatch running at 1 sample blocksize.

    SuperCollider, on the other hand, has a fixed global blocksize and samplerate, which I think is one of its biggest limitations. (Needless to say, there are many things it does better than Pd!)

    ---

    In the last few days I have been experimenting with adding multi-threading support to Pd (https://github.com/Spacechild1/pure-data/tree/multi-threadin...). With the usual blocksize of 64 sample, you can definitely observe the scheduling overhead in the CPU meter. If you have a few (heavy-weight) subpatches running in parallel, the overhead is neglible. But for [clone] with a high number of (light-weight) copies, the overhead becomes rather noticable. In my quick tests, reblocking to 256 samples already reduces the overhead significantly, at the cost of increased latency, of course.

    ---

    Also, in my plugin host for Pd/Supercollider (https://git.iem.at/pd/vstplugin/) I have a multi-threading and bridging/sandboxing option. If the plugin itself is rather lightweight and the blocksize is small, the scheduling overhead becomes quite noticable. In Pd you can just put [vstplugin~] in a subpatch + [block~]. For the SuperCollider version I have added a "reblock" argument to process the plugin at a higher blocksize, at the cost of increased latency.

pure-data

Posts with mentions or reviews of pure-data. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-12.
  • pure-data VS midica - a user suggested alternative
    2 projects | 12 Aug 2023
  • How to get in touch with maintainers in PD - Running PD on phone
    2 projects | /r/puredata | 24 May 2023
    Report bugs on the pd github https://github.com/pure-data/pure-data
  • A brief interview with Tcl creator John Ousterhout
    9 projects | news.ycombinator.com | 10 Feb 2023
    You might be interested in clicking through the puredata source code.

    https://github.com/pure-data/pure-data

  • Pure Data as a plugin, with a new GUI
    14 projects | news.ycombinator.com | 22 Oct 2022
    > The other advantage is because these things were implemented in the 80s

    Pd was developed in the mid 90s

    > they are very computationally efficient

    Not as efficient as it could be, though. For example, instead of proper SIMD instructions, the DSP perform routines only use manual loop unrolling, praying that the compiler will auto-vectorize it.

    Finally, everything is single-threaded, leaving lots of performance on the table. FWIW, I have a PR for an asynchronous task API (https://github.com/pure-data/pure-data/pull/1357) and also a branch for multi-threaded DSP (https://github.com/Spacechild1/pure-data/tree/multi-threadin...).

  • Pure Data: an open source visual language for multimedia
    5 projects | news.ycombinator.com | 23 Aug 2022
    > Any criticism or unwelcome suggestions are treated as an insult to Miller Puckette and the proponent is attacked, ignored, or advised to implement it themselves (ie to go away and not come back).

    I don't think this holds for the general case, but there a certainly a few users caught up in Stockholm Syndrome :-) I can assure you that the developer team (which I am a part of) is very well aware of Pd's limitations and problems. Pd has seen quite significant UX improvements over the last few years, but the pace of development is very slow. Anyway, if you have specific criticism, suggestions or feature requests, feel free to open a ticket on GitHub: https://github.com/pure-data/pure-data.

    As a side note, the minimalistic GUI itself won't change since it is an intentional design decision by Miller, but there is some effort to abstract the core/GUI communication to allow alternative GUI implementations. (Personally, I really dislike the current Tcl/Tk GUI - not because it's minimalistic, but because it's slow and buggy.)

    > and idiosyncratic terminology (eg PD refers to module connectors as 'patch cords' just like on an analog modular synthesizer or mixer, but what synth people commonly call a pulse or a trigger is a 'bang' in PD).

    Pd's 'bang' belongs to the control/event domain, you can't really compare it to trigger/pulse in modular synthesizers. (FWIW, there are several Pd externals that implement audio-rate triggers.)

    > You can make it do anything, but unless you already have a very specific goals you will spend most of the time reinventing wheels in parameter space.

    That's a fair point. It's important for people to understand that Pd vanilla is really a programming environment with only a minimal set of built-in objects that allow you to build higher-level abstractions. You definitely need a set of "abstractions" or libraries to be productive. Fortunately, there are many existing Pd libraries and they can be easily installed with Pd's package manager "Deken". The most extensive one is "ELSE" with nearly 500 objects, containing everything from band-limited ocillators, filters, sequencers, GUIs, etc. Personally, I have my own collection of abstractions that I made over the last years.

    That being said, I would agree that you should always pick the right tool for the job. Just as you wouldn't write your website in C, you wouldn't pick Pd for typical EDM stuff (unless you have a very good reason). But for prototyping and experimental electronics it's a fantastic tool, I think.

  • Implementing Cosine in C from Scratch
    10 projects | news.ycombinator.com | 29 Mar 2022
  • [P] Pure Data patch learning and automation
    1 project | /r/MachineLearning | 27 Sep 2021

What are some alternatives?

When comparing pure-data and pure-data you can also consider the following projects:

faustgen-supercollider - Livecode Faust in SuperCollider using an embedded Faust compiler.

supercollider - An audio server, programming language, and IDE for sound synthesis and algorithmic composition.

egui_baseview_test_vst2 - Barebones egui_baseview vst2 plugin with basic parameter control

plugdata - Pure Data as a plugin, with a new GUI

ddwChucklib-livecode - A live-coding interface for chucklib objects

PureeData - PuréeData is a browser-based GUI interface for a remote PureData server, allowing real-time collaborative patching for anyone, anywhere.

ixilang - A live coding language. An extension to SuperCollider, currently Cocoa only.

wefx - Basic WASM graphics package to draw to an HTML Canvas using C. In the style of the gfx library

hvcc - The heavy hvcc compiler for Pure Data patches.

musl - unofficial musl mirror git://git.musl-libc.org/musl

egui_node_graph - Build your node graph applications in Rust, using egui

v7unix - Version 7 Unix for a POSIX world