SourceDemoRender
CmdMenuGenerator
SourceDemoRender | CmdMenuGenerator | |
---|---|---|
2 | 5 | |
307 | 12 | |
1.6% | - | |
9.2 | 1.8 | |
8 months ago | over 3 years ago | |
C++ | C++ | |
- | GNU General Public License v3.0 only |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SourceDemoRender
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Automated converting demo file to video file
why not use SVR and get actual quality video faster than realtime? https://github.com/crashfort/SourceDemoRender
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how do people make their cs:s look so good for surf?
Most (like Ksf) use SDK https://github.com/crashfort/SourceDemoRender You should be able to find a tutorial somewhere.
CmdMenuGenerator
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What's your biggest TF2 regret? i'll start.
I made my recursively-nested command-voicemenu generator...
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I reworked my generator for more binds. Your thoughts?
A while back I made a generator to make nested bind-voicemenus (like the one in tribes or the CS:GO weapon selection) more efficiently, without wasting so much time to make my binds. Over some months I reworked this tool so it's much better than before hand. I still need criticism for this tool tho, so I can improve it.
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How can I improve my binds (and their layouts)?
So I have made a ton of binds (linked here) for my config with this recursive bind-voicemenu system that's seems to be working alright. Unfortunately it feels like I have to look at the display to select a bind, and my body feel slow at selecting a bind. (NOTE: You need my CmdMenuGenerator to make these binds.)
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How do I sound like a guy so I can stop getting kicked?
You have to use my generator to get my binds working though.
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Medic scripts
I have binds to tell my pocket to push, tell my team my über status, and alert the team to which medigun I'm using. They're stored in my Command Menu system. (More information in this link.)
What are some alternatives?
halflife-updated - Half-Life SDK updated to compile under VS2019 and 2022. Check README.md for more information.
mastercomfig - A modern customization framework for Team Fortress 2
halflife-op4-updated - Half-Life: Opposing Force SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.
VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]
portal2vr - Portal 2 VR Mod
scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine
RTD - Roll The Dice SourceMod plugin for Team Fortress 2
SourceUtils - Source engine file format exporting / WebGL map viewer demo.
SourceAutoRecord - Speedrun plugin for Source Engine games.
csgodemo_to_video - Automates converting a CSGO demo into a video file through OBS
LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this prototype to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list