SourceDemoRender VS CmdMenuGenerator

Compare SourceDemoRender vs CmdMenuGenerator and see what are their differences.

SourceDemoRender

Multithreaded, hardware accelerated solution to create high quality movies for the Source engine. (by crashfort)

CmdMenuGenerator

A generator for efficient creation of recursively-nested voicemenus for commands. (by WhyIsEvery4thYearAlwaysBad)
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SourceDemoRender CmdMenuGenerator
2 5
307 12
1.6% -
9.2 1.8
8 months ago over 3 years ago
C++ C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SourceDemoRender

Posts with mentions or reviews of SourceDemoRender. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-26.

CmdMenuGenerator

Posts with mentions or reviews of CmdMenuGenerator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-01.
  • What's your biggest TF2 regret? i'll start.
    1 project | /r/tf2 | 1 Sep 2021
    I made my recursively-nested command-voicemenu generator...
  • I reworked my generator for more binds. Your thoughts?
    2 projects | /r/tf2 | 1 May 2021
    A while back I made a generator to make nested bind-voicemenus (like the one in tribes or the CS:GO weapon selection) more efficiently, without wasting so much time to make my binds. Over some months I reworked this tool so it's much better than before hand. I still need criticism for this tool tho, so I can improve it.
  • How can I improve my binds (and their layouts)?
    2 projects | /r/Tf2Scripts | 1 May 2021
    So I have made a ton of binds (linked here) for my config with this recursive bind-voicemenu system that's seems to be working alright. Unfortunately it feels like I have to look at the display to select a bind, and my body feel slow at selecting a bind. (NOTE: You need my CmdMenuGenerator to make these binds.)
  • How do I sound like a guy so I can stop getting kicked?
    2 projects | /r/truetf2 | 9 Apr 2021
    You have to use my generator to get my binds working though.
  • Medic scripts
    2 projects | /r/Tf2Scripts | 26 Mar 2021
    I have binds to tell my pocket to push, tell my team my über status, and alert the team to which medigun I'm using. They're stored in my Command Menu system. (More information in this link.)

What are some alternatives?

When comparing SourceDemoRender and CmdMenuGenerator you can also consider the following projects:

halflife-updated - Half-Life SDK updated to compile under VS2019 and 2022. Check README.md for more information.

mastercomfig - A modern customization framework for Team Fortress 2

halflife-op4-updated - Half-Life: Opposing Force SDK based on Half-Life Updated, with bug fixes. Check README.md for more information.

VoicemenuGenerator - A generator for efficient creation of command-based voicemenus. [Moved to: https://github.com/WhyIsEvery4thYearAlwaysBad/CmdMenuGenerator]

portal2vr - Portal 2 VR Mod

scalu - scalu is an event-based programming language and compiler targeting config files in Valve's Source Engine

RTD - Roll The Dice SourceMod plugin for Team Fortress 2

SourceUtils - Source engine file format exporting / WebGL map viewer demo.

SourceAutoRecord - Speedrun plugin for Source Engine games.

csgodemo_to_video - Automates converting a CSGO demo into a video file through OBS

LeySourceEngineProxyServ - Ley Proxy Servers for Source engine servers - Zyre. Think of cloudflare but for source engine and with geo-cast based server ping enhancing for free. I've created this prototype to A. protect my servers by hiding their real IP entirely. The only visible IPs will be the node IPs. And B. to artifically enhance the ping on the server list

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