Sonic-Hybrid-Ultimate
Algorithms
Sonic-Hybrid-Ultimate | Algorithms | |
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3 | 1 | |
9 | 3 | |
- | - | |
9.8 | 0.0 | |
about 2 months ago | almost 2 years ago | |
C++ | C++ | |
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Sonic-Hybrid-Ultimate
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Sonic rsdk mod project
https://github.com/CCIGAMES/Sonic-Hybrid-Ultimate most of the context is in the readme file in the repo
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Sonic C# Modding Project
https://github.com/CCIGAMES/Sonic-Hybrid-Ultimate I have a project that is a c# mod/extension of the Sonic 1 and 2 mobile remaster engine. Basically it uses/unpacks the data files from Sonic 1, 2 and Sonic CD (which the user has to submit themselves by legally owning the games) And makes it run as one game. This project was made by a guy named Xeeynamo and was extremely bugged. I made a fork around a year ago for safe keeping, occasionally altering the readme for ideas. But now I've entered the stage of actually doing something with it. My plan/project is to fix its bugs and add support for another fan mod/extention called sonic 3 air which is made in c++ like the retro engine (sonic 1, 2 and cd's remaster engine) and is basically like a fancy emulator that translates the source code of sonic 3 to run like a data file on the emulators engine, which again, the user must submit themselves by owning the game. Sonic 3 air support is along way away, So I'm focusing mainly on fixing bugs. And I am a little busy with my final year exams as well as other projects, Plus my low end pc/laptop and a net6 bug the project has are both stopping me from contributing as much as I can All the bug/setup info is in the read me file in the repo
- Hybrid-RSDK with 3 AIR support WIP
Algorithms
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Implementing a Stack Data Structure In C++
You can find more robust versions of both the class and STL implementations in my Algorithms repository on Github.
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