SocketIOUnity VS BeetleX

Compare SocketIOUnity vs BeetleX and see what are their differences.

BeetleX

high performance dotnet core socket tcp communication components, support TLS, HTTP, HTTPS, WebSocket, RPC, Redis protocols, custom protocols and 1M connections problem solution (by beetlex-io)
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SocketIOUnity BeetleX
1 -
350 1,148
- -
0.0 3.6
2 months ago 10 months ago
C# C#
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SocketIOUnity

Posts with mentions or reviews of SocketIOUnity. We have used some of these posts to build our list of alternatives and similar projects.

BeetleX

Posts with mentions or reviews of BeetleX. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning BeetleX yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing SocketIOUnity and BeetleX you can also consider the following projects:

ForgeNetworkingRemastered - See various forks, also please join the Forge Community fork of Forge Alloy! -> https://github.com/ForgeAlloyCommunity/ForgeAlloy

NetCoreServer - Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution

com.unity.netcode.gameobjects - Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Kestrel

realtime-csharp - A C# client library for supabase/realtime.

EmbedIO - A tiny, cross-platform, module based web server for .NET

com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.

UploadStream - high performance file upload streaming for dotnet

unity-websocket-multiplayer - POC for a Unity game client and dedicated server with websockets!

XSP - Mono's ASP.NET hosting server. This module includes an Apache Module, a FastCGI module that can be hooked to other web servers as well as a standalone server used for testing (similar to Microsoft's Cassini)

HttpsUtility - A basic HTTPS utility S# module.

jennet - A simple HTTP web framework written in Pony