SkeletalEngine VS OpenNetBattle

Compare SkeletalEngine vs OpenNetBattle and see what are their differences.

SkeletalEngine

A game engine created in C++ which helps you to 'create your own universe' (by Twins-Diwakar-Sharma)

OpenNetBattle

An open source card-based battle engine written in modern C++ (by TheMaverickProgrammer)
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SkeletalEngine OpenNetBattle
1 5
7 184
- -
0.0 2.6
over 1 year ago 4 months ago
C C++
- GNU General Public License v3.0 only
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SkeletalEngine

Posts with mentions or reviews of SkeletalEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.

OpenNetBattle

Posts with mentions or reviews of OpenNetBattle. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.

What are some alternatives?

When comparing SkeletalEngine and OpenNetBattle you can also consider the following projects:

libbase-example-cmake - Example project showing how to integrate libbase with other project using CMake.

Reduct Storage - A time series database for storing and managing large amounts of blob data [Moved to: https://github.com/reductstore/reductstore]

coros - TCP server using C++ 20 Coroutines

ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach

BTree - A general-purpose high-performance lightweight STL-like modern C++ B-Tree

OpenfoldersBaseProject - C++ base project using modern cmake ninja multi-config, vcpkg and visual studio(if you are on windows) OpenFolders for seamless workflow. For linux, add your build preset at the bottom of CMakePresets.json

ComplexPlane - A compiler for visualizing complex transformations in C++

chess-deep-rl-cpp - C++ version of my chess-deep-rl project. WIP

libbase - Standalone reimplementation of //base module from Chromium