SkeletalEngine VS BTree

Compare SkeletalEngine vs BTree and see what are their differences.

SkeletalEngine

A game engine created in C++ which helps you to 'create your own universe' (by Twins-Diwakar-Sharma)

BTree

A general-purpose high-performance lightweight STL-like modern C++ B-Tree (by frozenca)
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SkeletalEngine BTree
1 3
7 208
- -
0.0 4.3
over 1 year ago 4 months ago
C C++
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SkeletalEngine

Posts with mentions or reviews of SkeletalEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.

BTree

Posts with mentions or reviews of BTree. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.

What are some alternatives?

When comparing SkeletalEngine and BTree you can also consider the following projects:

libbase-example-cmake - Example project showing how to integrate libbase with other project using CMake.

OpenNetBattle - An open source card-based battle engine written in modern C++

coros - TCP server using C++ 20 Coroutines

Pepper - PE32 (x86) and PE32+ (x64) binaries analysis tool, resources viewer/extractor.

ComplexPlane - A compiler for visualizing complex transformations in C++

libbase - Standalone reimplementation of //base module from Chromium

Limes - C++ utilities and building blocks

OpenfoldersBaseProject - C++ base project using modern cmake ninja multi-config, vcpkg and visual studio(if you are on windows) OpenFolders for seamless workflow. For linux, add your build preset at the bottom of CMakePresets.json