SkeletalEngine VS typo

Compare SkeletalEngine vs typo and see what are their differences.

SkeletalEngine

A game engine created in C++ which helps you to 'create your own universe' (by Twins-Diwakar-Sharma)

typo

C++ utility to get the name of type in a human-readable form (by AVasK)
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SkeletalEngine typo
1 1
7 1
- -
0.0 0.0
over 1 year ago 3 months ago
C C++
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SkeletalEngine

Posts with mentions or reviews of SkeletalEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.

typo

Posts with mentions or reviews of typo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-08-01.

What are some alternatives?

When comparing SkeletalEngine and typo you can also consider the following projects:

libbase-example-cmake - Example project showing how to integrate libbase with other project using CMake.

todds - A CPU-based DDS encoder optimized for fast batch conversions with high encoding quality.

coros - TCP server using C++ 20 Coroutines

ptc-print - A single-header cross-platform library for custom printing to the output stream.

BTree - A general-purpose high-performance lightweight STL-like modern C++ B-Tree

ComplexPlane - A compiler for visualizing complex transformations in C++

libbase - Standalone reimplementation of //base module from Chromium

OpenfoldersBaseProject - C++ base project using modern cmake ninja multi-config, vcpkg and visual studio(if you are on windows) OpenFolders for seamless workflow. For linux, add your build preset at the bottom of CMakePresets.json

ReactivePlusPlus - Implementation of async observable/observer (Reactive Programming) in C++ with care about performance and templates in mind in ReactiveX approach