Single-GPU-Passthrough
Proton
Single-GPU-Passthrough | Proton | |
---|---|---|
207 | 1,448 | |
1,397 | 22,711 | |
- | 1.0% | |
3.4 | 9.5 | |
4 months ago | 3 days ago | |
Shell | C++ | |
- | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Single-GPU-Passthrough
- Single-GPU-Passthrough
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Help. Hooks ./vfio-startup.sh and ./vfio-teardown.sh
Link to hook scripts: https://github.com/joeknock90/Single-GPU-Passthrough
- Running Adobe Substance 3D (Painter + Designer) on Ubuntu
- Beginner questions re: running Windows in a virtual machine (linux host)
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Cheap gpu for system?
Yes but that's a different kettle of fish. You then don't need two gpus, although if you do it can be useful. Start here and see how deep the rabbit hole goes https://github.com/joeknock90/Single-GPU-Passthrough
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How to disable nvidia drivers?
Im assuming you're on a single gpu setup and, as such are trying to do single gpu passthrough with a single nvidia card. so you'll likely have to run some libvirt hooks or smth to run scripts to unbind your gpu once you start your vm. In which case id suggest going through these two guides 1 2 which go over completely passing through your single gpu when you start your vm
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Windows on Btrfs
Single GPU passthrough: https://github.com/joeknock90/Single-GPU-Passthrough
- GPU virtualization, RTX 3000, Nvidia, and KVM?
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How to install hooks (for GPU passthrough)
Out of curiosity, who is Muta, the video dude, or the guide writer, or someone else? From the GitHub it sounded like running the commands from the guide would create a qemu.d/[VM Name]/prepare/begin/start.sh . If I were to simply create those directories myself, and then script as described in the video, I should be good?
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Trouble passing through AMD card to windows vm
Thanks for the info. Some of these I recognize from a single gpu passthrough project on github that i used on my main rig... https://github.com/joeknock90/Single-GPU-Passthrough
Proton
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A New Era for Mixed Reality
The "Metaverse" is a complete joke, and among gamers, Valve has a way better reputation than Meta. Why would they want to dilute that brand?
They already have their own platform (Steam), OS (SteamOS), VR headset (Index), their own Windows translation layer (Proton, https://github.com/ValveSoftware/Proton), their own partnership with cloud gaming (Steam Cloud Play using GeForce Now , https://partner.steamgames.com/doc/features/cloudgaming), etc.
IMO: As someone with thousands of games on Steam, there's no way in hell I'd want that linked to Facebook. I think they eventually removed the requirement to have a FB account to use a Quest, but they still require a Meta account. Yuck.
This reeks of Facebook recognizing the Metaverse as the failure that it was and opening it up because it's no longer relevant...
- Kerbal Space Program 2 is not playable on Linux with Proton
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Proton, a fast and lightweight alternative to Apache Flink
Or Valve's Proton[0], a tool for playing Windows games on Linux.
https://github.com/ValveSoftware/Proton
- Proton 8.0-5 (Valve/ValveSoftware/Steam/SteamPlay/Wine/WineHQ/Linux/VideoGame)
- Red Dead Redemption not working
- Cyberpunk Issues
- Updated my citybuilder Trappist, switched to Vulkan, is anyone still dependent on OpenGL?
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NTFS messes up
Did you mount it with the correct flags?
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How do I use multiple hard drives on Kubuntu for steam?
there is a hack to try and use your existing windows game install from an NTFS drive, but i don't recommend it as steam will try to save file names that are not allowed on NTFS...plus ext4 is faster.
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Game crashes within 10 seconds of launching unless I reinstall from scratch
From a quick search, here's what I found. It looks like you're encountering some common issues that can occur with games running on Linux through Proton, especially with the recent updates to games like Satisfactory that might affect compatibility. The log entries you're seeing related to D3DCompile2 failing to compile shader and the issues with Ternary operator and LinearToSrgbBranching not being defined, suggest that there's a problem with shader compilation. This can often be related to the version of Proton or the graphics drivers you are using. Some users have reported that the game does launch with the -vulkan option but with graphical glitches and lower performance, which indicates that the Vulkan renderer is working but possibly not optimally on your setup. From the discussions in the community, users have suggested ensuring that the latest drivers for your graphics card are installed and, if using an Intel GPU, that the Mesa drivers are up to date since Intel XeSS references were found in the logs. If you're using NVIDIA graphics, make sure you have the latest drivers and possibly set the PROTON_ENABLE_NVAPI=1 %command% to enable DLSS if you're under Vulkan. If you're using an Optimus laptop with both Intel and NVIDIA GPUs, make sure your Optimus setup is correctly configured. Some users have found success by specifying DXVK_FILTER_DEVICE_NAMES=GeForce to force the game to use the NVIDIA GPU. It's also worth noting that if you're encountering issues with DirectX 11, you might want to try forcing the game to use DirectX 10 if possible or look into DXVK configurations that could resolve compatibility issues. Lastly, if none of these solutions work, you could try running a trace with apitrace to gather more detailed logs that might point to the specific issue. If you're still stuck, it would be a good idea to report the issue to the Proton GitHub page or seek further assistance in the game's community forums where others might have encountered and solved similar issues. For more information and to find others who might have resolved similar issues, check out the community discussions on GitHub, Steam Community, and the DXVK GitHub page.
What are some alternatives?
macOS-Simple-KVM - Tools to set up a quick macOS VM in QEMU, accelerated by KVM.
lutris - Lutris desktop client
Complete-Single-GPU-Passthrough - Single GPU VFIO Passthrough Guide
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
OSX-KVM - Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
dxvk-async
forcefully-remove-bootfb - releases memory areas used for BOOTFB for linux/kvm/vfio/pci-passthrough
mf-install - Media Foundation workaround for Wine
gvt-linux
yuzu - Nintendo Switch emulator
GPU-Passthrough-Arch-Linux-to-Windows10 - GPU Passthrough and virt-manager walkthrough
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]