Simitone VS Sims-1-Complete-Collection-Widescreen-Patcher

Compare Simitone vs Sims-1-Complete-Collection-Widescreen-Patcher and see what are their differences.

Simitone

Re-implementation of The Sims 1, based off of FreeSO. (by riperiperi)

Sims-1-Complete-Collection-Widescreen-Patcher

Patches The Sims 1 to a custom resolution. (by FaithBeam)
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Simitone Sims-1-Complete-Collection-Widescreen-Patcher
18 30
319 209
- -
0.0 5.8
almost 4 years ago 2 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Simitone

Posts with mentions or reviews of Simitone. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-11.
  • Sims 1 Port Request
    1 project | /r/3dshacks | 31 Jul 2023
    For real advice though, check the GBAtemp forums for coding help and the guy that used to be porting Sims 1 to FreeSO's engine (https://github.com/riperiperi/Simitone) might have some insight.
  • [Epic] The Sims™ 4 The Daring Lifestyle Bundle (Free / 100% Off)
    5 projects | /r/GameDeals | 11 May 2023
    Simitone - Re-implementation of The Sims 1, based off of FreeSO.
  • Who else loves this lava lamp?
    1 project | /r/thesims | 25 Mar 2023
    That's not just UI. That's an entire reimplementation of the game. https://github.com/riperiperi/Simitone
  • Yes, you can get the Sims 1 working on Windows 10 or 11, with or without a CD drive. Here's how.
    1 project | /r/thesims1 | 26 Jan 2023
    Or you can just play Simitone? https://github.com/riperiperi/Simitone Works great
  • A guide for playing The Sims 1 on Intel and ARM Macs
    5 projects | news.ycombinator.com | 22 Jan 2023
    According to [1] "EA only demanded us not to port the game on mobile devices"; that's the only thing I could find.

    It's still on GitHub anyway: https://github.com/riperiperi/Simitone

    Looks like the main dev mostly moved on to https://github.com/riperiperi/FreeSO

    [1]: https://mobile.twitter.com/Simitone/status/12027483512272691...

  • Off screen pictures of a play test for The Sims 5.
    2 projects | /r/thesims | 11 Nov 2022
    Hell, it's already happening for Sims 1 and Sims Online.
  • lol
    1 project | /r/thesims | 27 Aug 2022
    It's at the point where some very popular older games (eg. Rollercoaster Tycoon, Sims 1/Sims Online, Elder Scrolls II: Daggerfall and Elder Scrolls III: Morrowind) are all getting re-implemented with custom-built open source engines or re-implemented into new engines by the community still playing those games which essentially means they'll likely be playable and getting new content for a very long time into the future. There's also modpacks aimed at being an easy way to have a "remastered" version of the game, for example there's one for 2005's Star Wars Battlefront II, a project aimed at remastering all of Rockstar's PS2-era titles/including a fixpack for the official GTA remasters and two projects aimed at remastering hit n run, one by modding the original game and the other by importing it into UE5. (There's also another person making their own Futurama game by modding Hit n Run)
  • Intel Drops DirectX 9 Support On Xe, Arc GPUs, Switches to DirectX 12 Emulation
    3 projects | /r/hardware | 16 Aug 2022
    Speaking as someone who plays a lot of retro games, you're almost always better off running one of the already existing software API converters even on AMD or nVidia hardware these days if there's no open-source engine reimplementation that allows you to just run the game with modern code and other tweaks to help modern systems along. (eg. OpenRCT2, Simitone, OpenMW, etc) There's a lot of reasons as to why but essentially it all boils down to the simple fact that the older versions of DX and OpenGL aren't fully supported on modern GPUs, they're supported and probably tested to a certain degree but they're also a much lower priority than say, making sure the hot new FPS launching next month has a driver update that ensures it'll work well.
  • I keep finding the PC masterpieces of the 00s at thrift stores and its pretty rad
    1 project | /r/patientgamers | 20 May 2022
  • How to play the original sims series on newer windows
    1 project | /r/pcgaming | 17 Apr 2022

Sims-1-Complete-Collection-Widescreen-Patcher

Posts with mentions or reviews of Sims-1-Complete-Collection-Widescreen-Patcher. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-22.

What are some alternatives?

When comparing Simitone and Sims-1-Complete-Collection-Widescreen-Patcher you can also consider the following projects:

OpenXcom - Open-source clone of the original X-Com 👽

Sims-1-Complete-Collection-Wide

FreeSims - Open source engine used for The Sims

cnc-ddraw - GDI and OpenGL re-implementation of the DirectDraw API for classic Command & Conquer games for better compatibility with Windows Vista, Windows 7 and Wine

OpenKeeper - Dungeon Keeper II remake

DDrawCompat - DirectDraw and Direct3D 1-7 compatibility, performance and visual enhancements for Windows Vista, 7, 8, 10 and 11

widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.

cnc-ddraw - GDI, OpenGL and Direct3D 9 re-implementation of the DirectDraw API for classic games for better compatibility with Windows 2000, XP, Vista, 7, 8, 10, 11, Wine (Linux/macOS) and Virtual Machines

fheroes2 - fheroes2 is a recreation of Heroes of Might and Magic II game engine.

FreeSO - Re-implementation of The Sims Online.

OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.

cnc-ddraw - GDI and OpenGL re-implementation of the DirectDraw API for classic Command & Conquer games for better compatibility with Windows Vista, Windows 7 and Wine (project now under @CnCNet org)