deploy
trivial-gamekit
deploy | trivial-gamekit | |
---|---|---|
9 | 7 | |
135 | 164 | |
- | - | |
4.8 | 0.0 | |
5 months ago | over 2 years ago | |
Common Lisp | Common Lisp | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
deploy
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plain-common-lisp: a lightweight framework created to make it easier for software developers to develop and distribute Common Lisp applications on Microsoft Windows
Deploy also does this, but not just for Windows.
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Package and publish an application?
Use Deploy (https://github.com/shinmera/deploy) Or you might steal some ideas from Calm (https://github.com/VitoVan/calm) – it is able to build packages for different OS.
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Delivering an application in CL w.o. source
Yes, it can be a good choice for that - use e.g. https://github.com/Shinmera/deploy
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Building Common Lisp Executables
I'd kind of like to see asdf:make and Deploy mentioned in such a post for completeness.
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[SBCL] Generating a binary of a GUI built with Sketch
Try using deploy instead. It's built for stuff like this and takes care of foreign library dependencies like SDL2.
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Problem to create an executable with SBCL
I had the same question, but I found the tool Deploy, which somehow gets all the necessary libraries to make the executable run smoothly and stores them in a folder called "bin". But I still can't get the program to run the GTK GUI.
- Issue to deploy an executable from the library "cl-cffi-gtk" with the Deploy tool
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Feedback on my first derivation
– https://github.com/Shinmera/deploy
trivial-gamekit
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interested in learning lisp, (specifically for games, but also for everything else including tui and gui applications for linux. currently have next to no programming knowledge, can i get forwarded some resources and some tips on what exactly i should do? any videos i should watch?
If you insist on learning through game development -- and admittedly I learn best by just jumping in and doing something -- you should at least try making something simpler than a full 3D game first, like a roguelike: https://github.com/borodust/trivial-gamekit, https://borodust.org/projects/trivial-gamekit/.
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Common lisp game development libraries
For something simple, https://github.com/borodust/trivial-gamekit would do.
- Lisp trivial gamekit for 2d game development
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Cl-bodge: a cross-platform Common Lisp game and application framework
Playing with their 'trivial-gamekit' based on cl-bodge now, very nice I think!
https://borodust.org/projects/trivial-gamekit/
alien-works also looks cool and under active development
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[SBCL] Generating a binary of a GUI built with Sketch
If all else fails, I recommend trying to contact author through creating an issue on github. If that fails too and you are too tired to continue that fight, have a look at trivial-gamekit (beware: shameful self-plug).
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Should I learn OpenGL, or try building a graphics engine from scratch ?
Learn Common Lisp and high-level 2D graphics using Sketch or trivial-gamekit. It's lispy, super fun and enjoyable way. Seriously. 2D graphics are easy to grasp and intuitive.
What are some alternatives?
bytenode - A minimalist bytecode compiler for Node.js
Carp - A statically typed lisp, without a GC, for real-time applications.
calm - Calm down and draw something, in Lisp.
alien-works - Multiplatform game foundation framework for Common Lisp
plain-common-lisp - A trivial way to get a native Common Lisp environment on Windows
tank-command-2000 - A 3d tank game
ccl - Clozure Common Lisp
cl-opengl - cl-opengl is a set of CFFI bindings to the OpenGL, GLU and GLUT APIs.
nature-of-code - Nature of code exercises and examples implemented in Common Lisp
alloy - A new user interface protocol and toolkit implementation
sketch - A Common Lisp framework for the creation of electronic art, visual design, game prototyping, game making, computer graphics, exploration of human-computer interaction, and more.
trial - A fully-fledged Common Lisp game engine