SharedVision
dae
SharedVision | dae | |
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7 | 17 | |
6 | - | |
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0.0 | - | |
over 1 year ago | - | |
JavaScript | ||
MIT License | - |
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SharedVision
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Shared Vision: showing tokens within vision
Yeah Shared Vision should be what you're looking for. Here's an excerpt on the functionality from the modules github page:
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Is there a way for my player's to see what other player's token see?
Perfect Vision is not the one you're looking for. Try Shared Vision
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Necessary/Useful Modules & current version update?
Shared Vision
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Trying to stop tokens disappearing in shared vision. Is there a way to fix this?
Since you're using the Shared Vision module, this sounds like a bug within the module. The default behavior of Foundry is to show only what a token can see when it's selected and show everything you have permission to when deselected. The fact that the vision is retained but the token disappears sounds like a bug. You should probably create a bug report on the module's development page.
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Question about fog of war:
Shared Vision, which does exactly what you seem to want. You can use this to link up the vision of all player-tokens so they'll all be able to see together.
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Helpful Modules for In-Person Sessions
The module 'FoundryHotSeatObserver' seem not be mantained anymore, i can suggest this module for sharing the vision https://github.com/CDeenen/SharedVision
dae
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Module/Macro Help - Immersive Goggles of Night (I worked this out and wanted to share so others could make use of it)
By using the Dynamic Active Effects and Active Token Effects modules, you can achieve this (pictures).
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Handy 5e Modules List
DAE - This module modifies how active effects behave over and above what is supported in core. An active effect allows you to modify values on an actor (e.g. Strength). You can create effects directly on an actor or create them on an item and have them transfer to the actor when the item is added to the actor.
- Active Effects and Magic Items
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[D&D5e] Issue on using DAE with Level Advancement on Homebrew content
This definitely looks like a bug to me. I'd open an issue for it over on Tim's Gitlab for DAE
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Necessary/Useful Modules & current version update?
Dynamic Active Effects
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dnd5e Active Effects Modules for minimalists
These modules are almost entirely redundant in a game that uses tposney's Midi QOL and DAE. The top of the line module lineup for automating combat in dnd5e is absolutely dependent on these two. They are extremely powerful, versatile, and complex. I've used them in the past and would recommend them in a heartbeat for GMs who are interested in going down the rabbit hole of high-automation 5e games.
- What's your D&D unpopular opinion?
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Better Rolls and Situational Bonuses (such as Great Weapon Master)
Bless can be added using Dynamic Active Effects and should be auto-configured within Dynamic Effects SRD (I believe there are also macros for this in FVTT Community Macros as well which allow you to toggle bless on/off)
- DAE Breaking Character Sheet
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Where can I find documentation info on the syntax?
Further to my previous comment, looking at the DAE documentation:
What are some alternatives?
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
dfreds-convenient-effects - A FoundryVTT module that adds easy to use toggleable active effects for common use cases in the DND5e system.
gm-notes - A Foundry VTT Module to add GM-Only notes to entities
macros - FVTT Community Macros - 📝 Contribute macros or download them as a module! 📝
FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
midi-qol
foundryvtt-dnd5eCharacterActions - Provides a Template and data aggregator for dnd5e Character Actor Actions
automated-jb2a-animations
foundryvtt-dice-so-nice
midi-srd