SharedVision
SharedVision | foundryvtt-magic-items | |
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6 | - | |
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0.0 | - | |
over 1 year ago | - | |
JavaScript | ||
MIT License | - |
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SharedVision
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Shared Vision: showing tokens within vision
Yeah Shared Vision should be what you're looking for. Here's an excerpt on the functionality from the modules github page:
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Is there a way for my player's to see what other player's token see?
Perfect Vision is not the one you're looking for. Try Shared Vision
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Necessary/Useful Modules & current version update?
Shared Vision
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Trying to stop tokens disappearing in shared vision. Is there a way to fix this?
Since you're using the Shared Vision module, this sounds like a bug within the module. The default behavior of Foundry is to show only what a token can see when it's selected and show everything you have permission to when deselected. The fact that the vision is retained but the token disappears sounds like a bug. You should probably create a bug report on the module's development page.
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Question about fog of war:
Shared Vision, which does exactly what you seem to want. You can use this to link up the vision of all player-tokens so they'll all be able to see together.
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Helpful Modules for In-Person Sessions
The module 'FoundryHotSeatObserver' seem not be mantained anymore, i can suggest this module for sharing the vision https://github.com/CDeenen/SharedVision
foundryvtt-magic-items
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Handy 5e Modules List
FoundryVTT Magic Items - This module for Foundry VTT and specific for the DnD5e system, adds the ability to create magical items with spells or feats that belong to the item itself, such as staffs or magic wands, which will be automatically inherited from the character who owns the item.
- Active Effects and Magic Items
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48 Useful V10-Compatible Modules [5e]
Magic Items - Allows adding additional spells and such onto magic items directly. Very useful for items that function on charge systems that can be upcast, though a little tricky to work with.
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Magic Items Module not allowing the consumption of multiple charges. Any fixes?
Well there's your problem right there.
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How do we create items or abilities which expend multiple charges at once?
Magic Items might help you. I believe you can set it to use multiple charges and scale with number of charges.
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Help With Custom Items… PLEASE
a solution could be to code your cutom "feature" into custom magic spells and use the mod "magic items" which let you add spells to magic items with customizable charge cost per spell, number of charges, charges regained at x and so on
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How to make an item prompt casting a spell?
What you want is the Magic Items Module... it works with MIDI-QOL and DAE. https://gitlab.com/riccisi/foundryvtt-magic-items
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Necessary/Useful Modules & current version update?
Magic Items
- 5e - Macro or effect to upgrade spell level?
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Is the Magic Items module broken?
There's an issue for this raised on the module's gitlab page: https://gitlab.com/riccisi/foundryvtt-magic-items/-/issues/82
What are some alternatives?
Tokenmagic - A Foundry VTT module that allows you to add animations and graphic effects to tokens, tiles, templates and drawings.
rolladvantage-token-stamp-2-foundry
dae
Dynamic-Effects-SRD - A compendium pack for SRD items, spells, feats etc configured for use with Dynamic Effects, Midi QoL and About Time
FoundryVTT-Drag-Upload - Adds the ability to drag an image onto Foundry to automatically create Tokens and Tiles
token-mold
gm-notes - A Foundry VTT Module to add GM-Only notes to entities
tables - FVTT Community Tables - 📝 Contribute tables or download them as a module! 📝
FVTT-TokenHUDWildcard - Module for FoundryVTT that expands functionality to Token HUD and Wildcard Images
monks-active-tiles
foundryvtt-dnd5eCharacterActions - Provides a Template and data aggregator for dnd5e Character Actor Actions
midi-srd