ShaderMotion
By lox9973
UNet
Network system for VRChat UDON (by Xytabich)
ShaderMotion | UNet | |
---|---|---|
2 | 1 | |
- | 37 | |
- | - | |
- | 4.2 | |
- | over 1 year ago | |
C# | ||
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ShaderMotion
Posts with mentions or reviews of ShaderMotion.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-08.
-
How to transmit custom signal to vrchat world (AI guided 3d keypoints)
This only works for your own avatar though. If you want to make something that is displayed in a single world you can look into ShaderMotion, which is a system to bring humanoid poses into VRC worlds. The data is sent via a video feed (as blinking pixels) and a shader then reads out those pixels and "animates" the model accordingly.
-
Anyone know of a good way to free cam and record?
If you really want to get into it, you can capture your motions with ShaderMotion and then play the animations back on your avatar as actions.
UNet
Posts with mentions or reviews of UNet.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-08.
-
How to transmit custom signal to vrchat world (AI guided 3d keypoints)
Summary: I've implemented real-time mono-webcam full body tracking, but I'm having trouble sending this data to vrchat. This function was actually implemented on Unity, and socket communication was used in Unity. Is there a socket communication method that works with udonsharp or vrchat? Here are the solutions I reviewed. https://github.com/Xytabich/UNet I think Unet is very similar to the solution I was looking for, but the connection ID uses the person object that entered the world. I want to receive data from outside.
What are some alternatives?
When comparing ShaderMotion and UNet you can also consider the following projects:
MotionBERT - [ICCV 2023] PyTorch Implementation of "MotionBERT: A Unified Perspective on Learning Human Motion Representations"
OSCMotion
midi-websocket - Send midi through websockets