ShaderMotion VS UNet

Compare ShaderMotion vs UNet and see what are their differences.

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ShaderMotion UNet
2 1
- 37
- -
- 4.2
- over 1 year ago
C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ShaderMotion

Posts with mentions or reviews of ShaderMotion. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-08.

UNet

Posts with mentions or reviews of UNet. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-08.
  • How to transmit custom signal to vrchat world (AI guided 3d keypoints)
    5 projects | /r/VRchat | 8 Feb 2023
    Summary: I've implemented real-time mono-webcam full body tracking, but I'm having trouble sending this data to vrchat. This function was actually implemented on Unity, and socket communication was used in Unity. Is there a socket communication method that works with udonsharp or vrchat? Here are the solutions I reviewed. https://github.com/Xytabich/UNet I think Unet is very similar to the solution I was looking for, but the connection ID uses the person object that entered the world. I want to receive data from outside.

What are some alternatives?

When comparing ShaderMotion and UNet you can also consider the following projects:

MotionBERT - [ICCV 2023] PyTorch Implementation of "MotionBERT: A Unified Perspective on Learning Human Motion Representations"

OSCMotion

midi-websocket - Send midi through websockets

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