SelectRenderer VS lib_imgui

Compare SelectRenderer vs lib_imgui and see what are their differences.

SelectRenderer

Ingame UI based render selection for GW2 (by megai2)

lib_imgui

provides imgui context that can be used in other addons (by gw2-addon-loader)
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SelectRenderer lib_imgui
4 1
8 3
- -
0.0 0.0
over 2 years ago over 2 years ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SelectRenderer

Posts with mentions or reviews of SelectRenderer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-04.

lib_imgui

Posts with mentions or reviews of lib_imgui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-10-04.
  • Gshade + Arcdps together
    3 projects | /r/Guildwars2 | 4 Oct 2021
    I found my solution however on the Guild Wars 2 Addon Manager, where I discover 2 little addons previously unbeknownst to me. These where SelectRenderer and libimgui. Together they allowed me to access both d3d9.dll files from different locations, thus allowing both addons to load and work together.

What are some alternatives?

When comparing SelectRenderer and lib_imgui you can also consider the following projects:

GW2-Addon-Manager - Installer and updater for Guild Wars 2 addons.