Blueprint
A geometry constructor. (by SeanJxie)
pgzero
A zero-boilerplate games programming framework for Python 3, based on Pygame. (by lordmauve)
Blueprint | pgzero | |
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1 | 1 | |
2 | 514 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | about 1 month ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU Lesser General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Blueprint
Posts with mentions or reviews of Blueprint.
We have used some of these posts to build our list of alternatives
and similar projects.
pgzero
Posts with mentions or reviews of pgzero.
We have used some of these posts to build our list of alternatives
and similar projects.
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Need help, red swiggly lines under code that it shouldnt be under.
Ah, ok. It looks like pgzero does some magic Python stuff and defines Actor and screen as extra builtins. This is not how libraries typically expose stuff (you'd usually have to write from package import foo, or import package and use it as package.foo). Generally, this kind of creating extra global objects is not gonna be anything VS Code can pick up on. There are a few discussions on pgzero's github, e.g. https://github.com/lordmauve/pgzero/issues/146, https://github.com/lordmauve/pgzero/issues/6, where they suggest some things you can try, but otherwise, I don't think you'll be able to get it working.
What are some alternatives?
When comparing Blueprint and pgzero you can also consider the following projects:
trimesh - Python library for loading and using triangular meshes.
nuno - Zelda / Dark Souls style RPG in Python that includes a lot of elements you need for a sophisticated game like graphics and animations, fake depth; upgrade mechanics, a level map and quite a bit more.