SeaBlock
Factorio mod pack Sea Block (by modded-factorio)
Logistic-Train-Network
Factorio mod adding logistic network for trains. (by 0ptera)
SeaBlock | Logistic-Train-Network | |
---|---|---|
29 | 5 | |
20 | 153 | |
- | - | |
7.7 | 3.1 | |
7 days ago | 11 days ago | |
Lua | Lua | |
MIT License | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SeaBlock
Posts with mentions or reviews of SeaBlock.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-08-25.
- This game is insane
- Factorio: Space Age
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Asking for mods suggestions based on my gameplay preferences.
I would recommend starting with Krastorio 2 or Industrial Revolution 3. Krastorio (the original) isn't currently being developed, and afaik K2 is better. Industrial Revolution 1 and 2 are unavalaiable. Both are great starter overhaul mods, and can be a good way to get into modded games. Some other mods that you might want to check out are MSI II, Warptorio, Seablock, and Space Exploration. MSI II is an expansion of the base game, making it a bit more linear and storylined. Warptorio is vanilla factorio with a fun twist of base management. Seablock and Space Exploration are bigger overhauls, and aren't usually ones that beginners to mods jump into. But they're not the worst out there, and many people have played and enjoy them. I think you would like IR3 and SE the most, based on your preferences. But be sure to search around the factorio mod site to see what peaks your interest.
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Starting seablock: pack vs barebones
So - you finally decided to start a seablock run after playing around in vanilla factorio (or maybe some space exploration / K2 / AE / etc). You load up a new install of factorio, search the mod listing for seablock... and find 2 options: seablock, and seablock pack. Perhaps going by the latest update (seablock), or by just the name, you decide to select seablock - start the game... and its not quite the same as you expect (or perhaps you post some screenshots of your starter base online and notice all the comments of 'you got the wrong modpack!'). So let me clarify for you!
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I may have found a glitch in the latest pack (0.5.12)
Found and fixed for the next version.
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Starting without wind power
You should grab the seablock pack from the mod directory instead of just the seablock mod. It will have all the needed dependencies to get you started, to which you can add whatever QOL mods you wish.
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No long inserters?
Second this - dont just look at the base 'seablock' mod, but also grab the 'seablock pack' mod. The second provides all the necessary mods you should play with (including QOL mods like helmod and FNEI).
- Hitting "Start Research" on Basic Logistics (1st splitter/underground) does absolutely nothing. It this normal?
- Factorio mod recommendation for after Destiny finishes this one
- Are there any mods for a tiny, invincible base?
Logistic-Train-Network
Posts with mentions or reviews of Logistic-Train-Network.
We have used some of these posts to build our list of alternatives
and similar projects.
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Possible bug? Wires not being pasted from blueprint (LTN SE BZ + others)
I'm pretty sure this has something to do with how the LTN combinators and lamps are placed. If i remember correctly, the lamps are placed separately by the mod after the train stop is placed. Maybe ask in the LTN discussions (https://forums.factorio.com/viewforum.php?f=214 or https://github.com/Yousei9/Logistic-Train-Network/issues)
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Can anyone see any reason why the pumps are not pumping into the fluid wagon? THe pipe has light oil in it and it's powered
Since 1.13.0 (when this pull request was merged), you can have multiple train stops with the same name.
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Question about LTN performance
Have you checked/posted at forum or github
- Krastorio and LTN compatible? On the right is the encoded position inputs , So both those trains shouldn't go to train stop ? am i missing anything ?
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Is there a way to restrict Load/Unload stations to trains of specific layout? (LTN MOD)
There was a github issue in the LTN github some time ago about restricting train by composition (https://github.com/Yousei9/Logistic-Train-Network/issues/93) which was closed as won't fix and I'm not aware of any changes in LTN regarding this topic.
What are some alternatives?
When comparing SeaBlock and Logistic-Train-Network you can also consider the following projects:
FactoryPlanner - A mod for Factorio. Allows you to plan out your production in detail.
Satisfactorio - Factorio mod that brings Satisfactory mechanics
Foreman2 - Visual planning tool for Factorio
factorio-switchable_mods - [Factorio mod]
factorio-blueprint-aligner - Factorio mod for aligning blueprint grid offsets
yafc - Powerful Factorio calculator/analyser that works with mods
factorio_dissector - Factorio dissector for Wireshark
factorio-logiNetChannels - Factorio mod - Logistic Network Channels
factorio-kill_nest_get_money - [Factorio mod]
mods - Angelsmods Repository
gridworld - Automatic creation of distributed factorio gridworlds connected using edge_transports
SeaBlock vs FactoryPlanner
Logistic-Train-Network vs Satisfactorio
SeaBlock vs Foreman2
Logistic-Train-Network vs factorio-switchable_mods
SeaBlock vs Satisfactorio
Logistic-Train-Network vs factorio-blueprint-aligner
SeaBlock vs yafc
Logistic-Train-Network vs factorio_dissector
SeaBlock vs factorio-logiNetChannels
Logistic-Train-Network vs factorio-kill_nest_get_money
SeaBlock vs mods
Logistic-Train-Network vs gridworld