SdfVfxSamples
Unity VFX Graph samples with SDF (signed distance field) (by keijiro)
StandardController_VFX
This project includes VFX from Keijiro's repositories, The Heretic showcase project and the third person controller from unity's standard assets. (by 9-zzz)
SdfVfxSamples | StandardController_VFX | |
---|---|---|
3 | 1 | |
774 | 3 | |
- | - | |
3.2 | 0.0 | |
over 2 years ago | over 2 years ago | |
C# | ||
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SdfVfxSamples
Posts with mentions or reviews of SdfVfxSamples.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
-
Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
also for the 57th time, keijiro makes cool free assets: https://github.com/keijiro/SdfVfxSamples
- Leviathan asset creation process with the sample unity damp rig
- Where can i learn shader graph and VFX graph from?
StandardController_VFX
Posts with mentions or reviews of StandardController_VFX.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-26.
-
Testing visuals, confused by shadows/AO in scene with somewhat new standard third person controller
BUT I pushed the project with all the VFX already working shown in the video here: https://github.com/9/StandardController_VFX the scene is in the top folder. if you want to try this out while i work on the video tutorial. tagging /u/KingBlingRules too
What are some alternatives?
When comparing SdfVfxSamples and StandardController_VFX you can also consider the following projects:
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
TestbedHDRP - Testbed project for Unity HDRP (High Definition Render Pipeline)
VfxGraphTestbed2 - My second testbed repository for Unity VFX Graph
Krbv - Colorful tunnel with Unity VFX Graph
HdrpVatExample - VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph
Eyeball - Unity VFX Shader Graph sample
VfxPyro - Fireworks particle effect with Unity VFX Graph