ScreenPlay
lmms
ScreenPlay | lmms | |
---|---|---|
16 | 206 | |
176 | 7,691 | |
- | 1.2% | |
9.3 | 9.5 | |
5 months ago | about 22 hours ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ScreenPlay
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Videos of Godotcon 2023
I gave a lightning talk about Godot as a wallpaper engine replacement via ScreenPlay[1]. I hacked this together the week before the convention and I hope to release it by the end of the month.
[1] https://screen-play.app/
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Hi everyone, for those of you following the progress of my skyrim weather wallpaper program, it is finished and up on github! Details in the comments
I found an open source live wallpaper app called Screen play that supports mac, Linux and windows which might be a suitable alternative. https://screen-play.app/
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Looking for projects to contribute to
ScreenPlay: ScreenPlay is an Open Source Live-Wallpaper app for Windows and OSX. https://screen-play.app/
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Ask HN: I just want to have fun programming again
Qt/QML? I have been doing cross-platform development with Qt for a few years now [1]. It does have a learning curve, but I do like the split of C++ logic and Qml for the UI. I can recommend the qml book [2].
[1] https://screen-play.app/
[2] https://www.qt.io/product/qt6/qml-book
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is there any way to get wallpaper engine for free?
Here is an alternative - https://screen-play.app/
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[Weekly] What is everybody working on? Share your progress, discoveries, tips and tricks!
There is Slate the pixel editor written in Qt/QML. Alternatively, ScreenPlay (Open Source Live Wallpaper) always welcomes contributors :P https://screen-play.app/
That's sounds cool! Are you planning to open source it? I could use something like this in ScreenPlay!
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Ask HN: What Are You Working On? (November 2022)
My FOSS live wallpaper app ScreenPlay[1]. Currently working on getting macOS universal binary support working with cmake/vcpkg. Linux (KDE) will be next :)
https://screen-play.app/
https://gitlab.com/kelteseth/screenplay
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Koi Kimono - Double Exposure Effect
This would be a cool ScreenPlay desktop live wallpaper ;)
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Ask HN: Why are there so many companies trying to reinvent the terminal (badly)?
Not with Qt6/CMake/QML. For example, I've been developing a cross-plattform live wallpaper app for the last 5 years alone: https://screen-play.app/
lmms
- Studio One 6.5 is now available as public beta version for Ubuntu Linux
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Ask HN: Getting Started with DAW?
So, I saw the other day the release of the ep-133, and it happens that I want to get started doing that kind of stuff (e.g., creating simple beats). I have zero knowledge about DAW/sampling and music in general (my background is in soft. engineering), so the first thing that I searched on Google is "open source daw" and I found LMMS (https://lmms.io/). I'm going through the documentation right now.
Do you know which kind of books/articles/blogs I can follow to get started in this world of DAW? I would like to get the fundamentals first and then start experimenting (e.g., not sure if the analogy is correct, but "it's like I don't want to learn JavaScript, but I want to learn data structures, algorithms and programming in general")
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If you're interested in eye-tracking, I'm interested in funding you
# Topic 2: Dasher + Guitar Hero style music theory/improvisation practice program
Back "on topic": I remember being quite enamoured/fascinated by dasher when I first encountered it. It's quite a unique interaction paradigm with the constant "forward movement" and "intelligent" pre-filtering/constraint of options with size-based prioritization.
Your suggestion to extend this interaction style for use in the music theory domain immediately appealed to me, as it intersects with some musical things I've been thinking about/playing with recently.
Over the past couple of years I've been playing around with ("rules based" rather than ML) procedural music generation primarily in the context of games.
This has been motivated by a couple of things: partly a procgen project is helpful as a driver for gaining an deeper understanding of music theory which I would like to develop for my own composition/production; and, I'm really interested in exploring ways of providing people with the experience of actually composing/creating their own music--which is something I think many people perceive as something only "musicians"/"composers" can do.
The latter is driven my own music composition/creation/education experience: I learned piano as a kid for about a year until it was "mutually agreed" that if I wasn't going to practice perhaps it would be best to stop. :D But I've always really enjoyed music, particularly electronic/dance/EDM, and wanted to also create it & not just consume it--over the years I played around a tiny amount with creating some but gravitated toward DJing as my primary means of musical expression.
Then a few years ago I started "more seriously" creating tracks with LMMS (a FLOSS DAW https://lmms.io) and while progress was slow it was still nice to be able to enjoy the results.
But I grew frustrated/dissatisfied by the fact that I didn't really know how to add more of a melodic component to my music. (I'm an Anthemic Trance guy from way back. :D )
Over a couple of years after butting my head up against Music Theory a few times and bouncing off again (not unlike my experience with Rust :D ) one day I suddenly somehow "saw" some of the (simplified) Music Theory patterns/rules that I'd not internalised/understood previously.
And then I could add melody to my tracks! :o I mean they weren't masterpieces but it sounded like music! It blew my mind. :)
Not long after I realised something I found quite profound: it felt like music, instrument skills & music theory had only ever been presented to me as a thing that you did so you could play other people's music but I never wanted to play other people's music, I wanted to create my own!
Which then triggered a period of "Why didn't anyone teach me years ago when I was a kid that you could create your own music by starting with a few simple rules & building on them? Here I was "many" years later voluntarily learning about music theory, trying to apply it and even practising scales! :o
Anyway, that experience made me wonder if other people have experienced music & its creation in the same way and what opportunities there might be (particularly within a game/casual context) to provide those people with their first taste of creating music through a "guided" experience of just playing (in both senses of the word).
So, yeah, the "Guitar Dasher"/"Piano Dasher" concept aligns quite nicely with that. :)
Not that anyone asked me. :D
Couple of related things:
* Your suggestion also reminded me of another FLOSS DAW I played around with called Helio which has a "chord tool" (https://docs.helio.fm/tips-and-tricks.html#chord-tool) which appears as a pie-menu pre-populated with chords that fit with the current scale/root. I seem to recall that there are commercial DAWs that also have a similar UI.
* While I'm not particularly happy with its current state (really need to upload the most recent version of the code, which I'm fractionally happier with) here's my first foray into music procgen for a game jam entry (with a "debug quality UI" for controlling the output), if you're interested in checking it out: https://rancidbacon.itch.io/the-conductor
* And from a different angle here's another game jam entry where the concept I was playing with was essentially using music theory concepts as the basis for creating combat interactions/patterns (e.g. "Oh, no, how am I going to harmonize with whatever that was that the boss just played?!") and it all takes place on the "Grand Staff"/"Great Stave": https://rancidbacon.itch.io/stave-off
(Unfortunately as often seems to be the case I ended up spending more time fighting with a Unicode music engraving font/standard than I did writing game play for that last one. :) )
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Midi I/O vs USB
Of course, you need some kind of DAW software in your PC that receives MIDI (from LPK), creates the audio data and sends them to Volt. If you have zero experience with this, start with some kind of simple and self-contained DAW, like e.g. "LMMS" (free download). Later you can graduate to more complex (and expensive) DAWs and separate VST plugins.
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touhou 23 gameplay real !!!!(🚨🚨🚨🚨)
song made in lmms by me
- Is LMMS still being developed?
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Linux for Video Editing and Photo Editing and Music DJ: Some idea?
For music making, it kind of depends on what you use normally but LMMS is a decent free DAW.
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My dual boot with windows 11 won't boot past intro screen or even into bios after failed attempt to fix frequent Kerbal panic.
Give a try to Ardour, LMMS, MusE and Rosegarden.
- Can't drag and drop instruments at all
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Resources and such
LMMS
What are some alternatives?
komorebi - A beautiful and customizable wallpapers manager for Linux
muse - MusE is a digital audio workstation with support for both Audio and MIDI
KrakenZPlayground - Fun interaction and play with NZXT Kraken Z AIOs
ardour - Mirror of Ardour Source Code
wallpaper-engine-kde-plugin - A kde wallpaper plugin integrating wallpaper engine
MuseScore - MuseScore is an open source and free music notation software. For support, contribution, bug reports, visit MuseScore.org. Fork and make pull requests!
fantascene-dynamic-wallpaper - Managed animated wallpaper based on X11 under Linux(Dynamic Wallpapers for Linux)
ebsynth - Fast Example-based Image Synthesis and Style Transfer
Librum - The Librum client application
helm - Helm - a free polyphonic synth with lots of modulation
hyprpaper - Hyprpaper is a blazing fast wayland wallpaper utility with IPC controls.
seq66 - Seq66: Seq24-based live MIDI looper/editor. v. 0.99.12 2024-01-13. NSM support; Linux/Windows/FreeBSD; PDF user manual. Help access to tutorial and PDF. Beta code in portfix branch.