Save-System-for-Unity
ZeldaSaveTool
Save-System-for-Unity | ZeldaSaveTool | |
---|---|---|
1 | 1 | |
194 | 6 | |
- | - | |
0.0 | 5.2 | |
7 months ago | about 2 months ago | |
C# | C# | |
GNU General Public License v3.0 or later | OpenSSL License |
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Save-System-for-Unity
ZeldaSaveTool
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Found out today ship of harkinian is also on switch.
For anyone (like me) who has played the emulated version on something like pj64, you can convert your old .sra file to a compatible version using the save converter - it is pinned on the discord (ZeldaSaveTool_x64.zip) or build from source If you used the NSO version it may work similarly using this online converter here:https://savefileconverter.com/#/nintendo-switch-online.
What are some alternatives?
Serially - Adds a unity-supported, SerializableType class and an inspector for editing SerializeReference fields.
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SnowRunner-Tool - Restore saved games from backups
PKHeX - Pokémon Save File Editor
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ee.Yrewind - Program to rewind and save YouTube live stream
BackMeUp - Automatic backups for Ubisoft games.
UnitsNet - Makes life working with units of measurement just a little bit better.
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Tutorials - Software engineering and game development tutorials
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NewFolderWizard-UnityTool - New Folder Wizard is an organizational tool for Unity for quickly importing and customizing your personal folder structure into every project. Save and reuse your templates. Templates are saved as ScriptableObjects and may be customized to your liking.