SampSharp
GTA_SA_cheat_finder
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SampSharp | GTA_SA_cheat_finder | |
---|---|---|
1 | 1 | |
206 | 11 | |
- | - | |
2.3 | 6.1 | |
7 months ago | 4 months ago | |
C# | C++ | |
Apache License 2.0 | MIT License |
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SampSharp
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How do I declare my own native InternalCall methods in a self-hosted CLR environment?
In my self hosted .net core app I did it like this: https://github.com/ikkentim/SampSharp/blob/master/src/SampSharp.Core/Hosting/Interop.cs
GTA_SA_cheat_finder
What are some alternatives?
SA-MP - A repository for making the latest SA-MP version open source
dockcross - Cross compiling toolchains in Docker images
saltychat-fivem - FiveM implementation of Salty Chat (TeamSpeak 3 based Voice Plugin)
crc32 - Fast C++17 and C11 CRC32 library
Aurora - Unified lighting effects across multiple brands and various games.
CLEO4 - CLEO 4 for GTA San Andreas
open.mp - Open Multiplayer, a multiplayer mod fully backwards compatible with SA-MP
OpenReallife-SAMP - 🌍 OpenReallife SA:MP
v-hud - An open source UI re-implementation based on GTA:V, built for GTA: San Andreas.
GTAIVDowngrader - An automatic downgrader which downgrades GTA IV to either 1.0.8.0, 1.0.7.0 or 1.0.4.0.
Osiris - Free and open-source game hack for Counter-Strike 2, written in modern C++. For Windows and Linux.