SPHjs VS works

Compare SPHjs vs works and see what are their differences.

SPHjs

A 2D fluid simulation of water physics in pure Javascript. (by asadm)

works

The code of several works on oimo.io/works (by saharan)
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SPHjs works
5 3
53 1,188
- -
2.7 3.5
9 months ago 1 day ago
JavaScript Haxe
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPHjs

Posts with mentions or reviews of SPHjs. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-06.

works

Posts with mentions or reviews of works. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-08-06.
  • Cloth Simulation
    1 project | news.ycombinator.com | 7 Aug 2023
    The same creator has some more really fun open source physics demos, click on the images: https://github.com/saharan/works
  • Water – Oimo.io
    4 projects | news.ycombinator.com | 6 Aug 2023
    They add some randomness: https://github.com/saharan/works/blob/main/water/src/MPM.hx#...
  • Clock
    3 projects | news.ycombinator.com | 18 Apr 2023
    The core idea (backwards time integration) seems to be implemented here:

    https://github.com/saharan/works/blob/main/clock/src/phys/Wo...

    And by the looks of it, there is a description here: https://blog.oimo.io/2022/02/11/clock-core/

    I'm not passionate enough to try and (machine-)translate it, even though I would've really liked to understand how you make collision handling work backwards (especially since the simulation clearly seems to have energy dissipation)...

What are some alternatives?

When comparing SPHjs and works you can also consider the following projects:

box2d-wasm - Box2D physics engine compiled to WebAssembly. Supports TypeScript and ES modules.

literature-clock - Clock using time quotes from the literature, based on the work of Jaap Meijers

LiquidFun - 2D physics engine for games

society-htm - rich emergent dynamics via physics simulation (p2.js)

WebGL-Fluid-Simulation - Play with fluids in your browser (works even on mobile)

fluid - Fluid Simulation on HTML5 Canvas