SPH-Fluid-Simulation
glfw
SPH-Fluid-Simulation | glfw | |
---|---|---|
2 | 3 | |
23 | 1,514 | |
- | 1.1% | |
4.1 | 6.5 | |
6 months ago | 13 days ago | |
C | C | |
MIT License | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SPH-Fluid-Simulation
glfw
-
Understand how to use C libraries in Go, with CGO
And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
-
3D graphics library
I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
- What libraries would allow drawing windowless overlays?
What are some alternatives?
SPlisHSPlasH - SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.
gl - Go bindings for OpenGL (generated via glow)
gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron
mathgl - A pure Go 3D math library.
pi-sph-fluid - Fluid simulation toy on a Raspberry Pi 4 with tilt input, using smoothed particle hydrodynamics (SPH)
goxjs/gl - Go cross-platform OpenGL bindings.
SWIFT - Modern astrophysics and cosmology particle-based code. Mirror of gitlab developments at https://gitlab.cosma.dur.ac.uk/swift/swiftsim
goxjs/glfw - Go cross-platform glfw library for creating an OpenGL context and receiving events.
SPH-Fluid-Simulation - Smoothed Particle Hydrodynamics implementation with Python
go-wlroots - Go binding for wlroots
ifavif - AVIF Susie plugin
fauxgl - Software-only 3D renderer written in Go.