SPH-Fluid-Simulation VS glfw

Compare SPH-Fluid-Simulation vs glfw and see what are their differences.

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SPH-Fluid-Simulation glfw
2 3
23 1,514
- 1.1%
4.1 6.5
6 months ago 13 days ago
C C
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SPH-Fluid-Simulation

Posts with mentions or reviews of SPH-Fluid-Simulation. We have used some of these posts to build our list of alternatives and similar projects.

glfw

Posts with mentions or reviews of glfw. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-09.
  • Understand how to use C libraries in Go, with CGO
    3 projects | dev.to | 9 Oct 2023
    And this is how https://github.com/go-gst/go-gst, https://github.com/go-gl/glfw, and even https://fyne.io/ are using system libraries to propose a lot of functionalities.
  • 3D graphics library
    10 projects | /r/golang | 28 Aug 2022
    I'm looking for something that's relatively low-level (not a game engine) but preferably abstracts some of the boilerplate away and is cross-platform. Something like go-bgfx would have been perfect for me, but it has been long abandoned. The only real remaining option appears to be the glfw-bindings go-gl/glfw. Otherwise, I could make use of cgo to wrap some c/c++ code myself. I'm somewhat hesitant to go with glfw, because openGL isn't supported on all platforms (but realistically, I'm not going to publish anything that needs to go on mobile), and doesn't support raytracing, which I eventually want to mess around with too.
  • What libraries would allow drawing windowless overlays?
    3 projects | /r/golang | 31 Aug 2021

What are some alternatives?

When comparing SPH-Fluid-Simulation and glfw you can also consider the following projects:

SPlisHSPlasH - SPlisHSPlasH is an open-source library for the physically-based simulation of fluids.

gl - Go bindings for OpenGL (generated via glow)

gaseous-giganticus - This program procedurally generates gas giant cubemap textures for the game Space Nerds In Space. https://www.patreon.com/smcameron

mathgl - A pure Go 3D math library.

pi-sph-fluid - Fluid simulation toy on a Raspberry Pi 4 with tilt input, using smoothed particle hydrodynamics (SPH)

goxjs/gl - Go cross-platform OpenGL bindings.

SWIFT - Modern astrophysics and cosmology particle-based code. Mirror of gitlab developments at https://gitlab.cosma.dur.ac.uk/swift/swiftsim

goxjs/glfw - Go cross-platform glfw library for creating an OpenGL context and receiving events.

SPH-Fluid-Simulation - Smoothed Particle Hydrodynamics implementation with Python

go-wlroots - Go binding for wlroots

ifavif - AVIF Susie plugin

fauxgl - Software-only 3D renderer written in Go.