SFML-control
sdl2

SFML-control | sdl2 | |
---|---|---|
- | 3 | |
11 | 363 | |
- | -0.3% | |
0.0 | 3.4 | |
about 11 years ago | 3 months ago | |
Haskell | Haskell | |
MIT License | GNU General Public License v3.0 or later |
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SFML-control
We haven't tracked posts mentioning SFML-control yet.
Tracking mentions began in Dec 2020.
sdl2
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installing SDL2 bindings fails on __stack_chk_fail and __stack_chk_guard when building, any ideas?
This is a known issue. Someone in the thread reports that downgrading the associated SDL version worked for them.
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"Unknown GLUT entry glutInit" -- Failing to get Gloss working on Windows
For example, I've been wrestling for a few hours with getting SDL2 set up and was halfway through writing another post here when I discovered that my issue appears generic to the OS, and has already been solved in this lonely little Github issue.
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Using Switch joy cons in glossy apecs game
Hmm you'd probably need to dig into the source to figure out what's going on. The SDL2 GameController API (bindings) works with joy cons, as an alternative.
What are some alternatives?
GLFW-b - Haskell bindings to GLFW
sdl2-cairo - Haskell library providing functions to use Cairo to draw on SDL textures and containing a Processing-style convenience drawing API.
hayland - DEPRECATED Haskell bindings for the Wayland library
webkit - Haskell interface to WebKitGTK+
blank-canvas - A Haskell API into HTML5 Canvas
Vulkan - Haskell bindings to Vulkan (see https://www.khronos.org/vulkan)
bindings-GLFW - Low-level Haskell bindings to GLFW
vinyl-gl - Utilities for working with OpenGL's GLSL shading language and vinyl records.
X11 - A Haskell binding to the X11 graphics library.
sdl2-mixer - Haskell bindings to SDL2_mixer.
GLUT - Haskell bindings to GLUT
barcodes-code128 - A Haskell library for generating Code 128 barcodes
