SEWorkshopTool
Tool which allows batch upload and download of mods for both Space and Medieval Engineers. (by Gwindalmir)
Space-Engineers-VR
🖥 A plug and play Space Engineers VR mod featuring motion controls, 6 DOF and more! (by Sharkgamedev)
SEWorkshopTool | Space-Engineers-VR | |
---|---|---|
4 | 2 | |
32 | 5 | |
- | - | |
3.9 | 10.0 | |
11 months ago | almost 2 years ago | |
C# | C# | |
- | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SEWorkshopTool
Posts with mentions or reviews of SEWorkshopTool.
We have used some of these posts to build our list of alternatives
and similar projects.
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Help with fixing ship thumbnail on workshop.
If you're ok with DOS/batch commands Gwindalmir made a tool for manual updating/editing of Workshop entries that can do this: https://github.com/Gwindalmir/SEWorkshopTool
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Anyone had luck with a CI/CD pipeline/pushing code to a server?
As for code deployment, what type of code in SE? C# in mods, PBs or plugin level? Mods pull from the Steam Workshop, you can use SEWorkshopTool to automate uploads there.
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PC: "Steam: Error accessing service." Tried all the textbook tricks and more
If the usual troubleshooting isn't fixing it then another option is Gwindalmir's SEWorkshopTool which is essentially a command line tool to do manual Workshop actions such as uploading, changing thumbnails, dependencies, etc.
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How does one update their Workshop Upload in this day and age? Found a post from 6 years ago (link in comment) with a promising method but it simply does not work for me. Other threads on Steam forum doesn't make a whole lot of sense either.
Presumably the SE Workshop Tool by Gwindalmir. Get the latest release at https://github.com/Gwindalmir/SEWorkshopTool/releases, take note of where it tells you to install the files as there isn't a readme in the zip.
Space-Engineers-VR
Posts with mentions or reviews of Space-Engineers-VR.
We have used some of these posts to build our list of alternatives
and similar projects.
What are some alternatives?
When comparing SEWorkshopTool and Space-Engineers-VR you can also consider the following projects:
JumpKingPlus - JumpKingPlus has moved!
ViRe - A open-source VR mocap studio built in Unity
ScribeBot - A highly scriptable automation system full of cool features. Automate everything with a little bit of Lua.
UnityPlugin - Ultraleap SDK for Unity.
GPSHelper - A GPS Helper mod for Space Engineers
HDRP-VFXGraph-Workshop - VFX graph workshop in HDRP with samples
Profiler - Torch plugin for profiling entities in the game world
JumpKingPlus - An enhanced version of Jump King. ✨
open-brush - Open Brush is the open source, community led evolution of Tilt Brush! Forked from https://github.com/googlevr/tilt-brush
Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.
SEWorkshopTool vs JumpKingPlus
Space-Engineers-VR vs ViRe
SEWorkshopTool vs ScribeBot
Space-Engineers-VR vs UnityPlugin
SEWorkshopTool vs GPSHelper
Space-Engineers-VR vs GPSHelper
SEWorkshopTool vs HDRP-VFXGraph-Workshop
Space-Engineers-VR vs Profiler
SEWorkshopTool vs JumpKingPlus
Space-Engineers-VR vs open-brush
SEWorkshopTool vs Profiler
Space-Engineers-VR vs Kerbal-VR