SEToolbox VS SEToolbox

Compare SEToolbox vs SEToolbox and see what are their differences.

SEToolbox

This is a comprehensive 'world' Save Editor for the 'Space Engineers' Game. (by midspace)

SEToolbox

This is a comprehensive 'world' Save Editor for the 'Space Engineers' Game. (by midspace)
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SEToolbox SEToolbox
6 6
143 143
- -
0.0 0.0
3 days ago 3 days ago
C# C#
- -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

SEToolbox

Posts with mentions or reviews of SEToolbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-14.
  • world corrupted
    1 project | /r/spaceengineers | 14 Jan 2023
    You can also try to download SE Toolbox and try to remove buggy thing from there. Worst case scenario, you should be able to backup your stuff as blueprints from there.
  • What are your solutions for Conveyor Network Visualization?
    2 projects | /r/spaceengineers | 14 Jan 2023
    Second option, few times mentioned in comments but without link to solution, use scripting tool to remove blocks from xml blueprint file. I was very surprised when I heard some famous ship builders made things by hand and not using tools. There is program called SE Toolbox that can already do a lot of stuff and is user friendly. Its probably 7 years old and has 50 releases. Short manual:
  • Is there a mod that can automatically repair deformed blocks?
    1 project | /r/spaceengineers | 12 Nov 2022
  • 4.800 km planet Pertam / heightmap update 0.3
    1 project | /r/spaceengineers | 13 Sep 2022
    Well you could subscribe to/download the mod dependency (https://steamcommunity.com/sharedfiles/filedetails/?id=2861576305), load ir for your world, spawn in pertam as usual and then use SEToolbox (https://github.com/midspace/SEToolbox) to scale it up to 4800 km.
  • Which ships would you 3d print?
    2 projects | /r/spaceengineers | 7 Sep 2022
    About other stuff, if the feature wouldn't be in the game, I belive it would be implemented as part of SEToolbox program: https://github.com/midspace/SEToolbox that you can use to create ships from 3d models and much more cool stuff.
  • SE Toolbox busted
    2 projects | /r/spaceengineers | 26 Apr 2021
    Happens upon install, between steps 5 and 6 on the first time launch guide in the wiki here: https://github.com/midspace/SEToolbox/wiki/Installation

SEToolbox

Posts with mentions or reviews of SEToolbox. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-14.
  • world corrupted
    1 project | /r/spaceengineers | 14 Jan 2023
    You can also try to download SE Toolbox and try to remove buggy thing from there. Worst case scenario, you should be able to backup your stuff as blueprints from there.
  • What are your solutions for Conveyor Network Visualization?
    2 projects | /r/spaceengineers | 14 Jan 2023
    Second option, few times mentioned in comments but without link to solution, use scripting tool to remove blocks from xml blueprint file. I was very surprised when I heard some famous ship builders made things by hand and not using tools. There is program called SE Toolbox that can already do a lot of stuff and is user friendly. Its probably 7 years old and has 50 releases. Short manual:
  • Is there a mod that can automatically repair deformed blocks?
    1 project | /r/spaceengineers | 12 Nov 2022
  • 4.800 km planet Pertam / heightmap update 0.3
    1 project | /r/spaceengineers | 13 Sep 2022
    Well you could subscribe to/download the mod dependency (https://steamcommunity.com/sharedfiles/filedetails/?id=2861576305), load ir for your world, spawn in pertam as usual and then use SEToolbox (https://github.com/midspace/SEToolbox) to scale it up to 4800 km.
  • Which ships would you 3d print?
    2 projects | /r/spaceengineers | 7 Sep 2022
    About other stuff, if the feature wouldn't be in the game, I belive it would be implemented as part of SEToolbox program: https://github.com/midspace/SEToolbox that you can use to create ships from 3d models and much more cool stuff.
  • SE Toolbox busted
    2 projects | /r/spaceengineers | 26 Apr 2021
    Happens upon install, between steps 5 and 6 on the first time launch guide in the wiki here: https://github.com/midspace/SEToolbox/wiki/Installation

What are some alternatives?

When comparing SEToolbox and SEToolbox you can also consider the following projects:

SEToolbox - This is a comprehensive world/save editor for the game 'Space Engineers'.

StlToBlueprint - A program for Space Engineers that creates blueprints with stl model files.

UEViewer - Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer).