SEGI
A fully-dynamic voxel-based global illumination system for Unity (by sonicether)
SSRT
Real-time indirect diffuse illuminaton using screen-space information for Unity. (by cdrinmatane)
SEGI | SSRT | |
---|---|---|
3 | 1 | |
1,473 | 295 | |
- | 1.4% | |
10.0 | 10.0 | |
almost 6 years ago | over 3 years ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SEGI
Posts with mentions or reviews of SEGI.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
-
Looking for the best Global Illumination options for Unity Built-in Render Pipeline!!
I searched the net and forked a good ScreenSpace one (https://github.com/cdrinmatane/SSRT) in addition to the famous and awesome SEGI asset (https://github.com/sonicether/SEGI), but I don't know if these are the only great options for the use case.
-
Tarkov's terrible lighting needs an overhaul before release.
They could probs implement and use this or make own GI: https://github.com/sonicether/SEGI
- Lighting tips for procederal world/geometry
SSRT
Posts with mentions or reviews of SSRT.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-27.
-
Looking for the best Global Illumination options for Unity Built-in Render Pipeline!!
I searched the net and forked a good ScreenSpace one (https://github.com/cdrinmatane/SSRT) in addition to the famous and awesome SEGI asset (https://github.com/sonicether/SEGI), but I don't know if these are the only great options for the use case.
What are some alternatives?
When comparing SEGI and SSRT you can also consider the following projects:
Unity-SRP-VXGI - Voxel-based Global Illumination using Unity Scriptable Render Pipeline