SDL
nvidia-all
Our great sponsors
SDL | nvidia-all | |
---|---|---|
194 | 102 | |
8,205 | 588 | |
4.8% | 6.5% | |
10.0 | 8.0 | |
2 days ago | 5 days ago | |
C | Shell | |
zlib License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
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Felt Cute, Might git rm --rf
SDL (which will be bumped to SDL3), straight from the authoritative https://github.com/libsdl-org/sdl
nvidia-all
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Fix for Starfield unable to launch on NVIDIA GPUs
- rollback the driver using github.com/Frogging-Family/nvidia-all and get rev530.41.03-250.
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Nvidia downgrade to 530 doesn’t work on 6.4 kernel
The TKG DKMS package already has an open issue, and it seems like there's a patch for it. Looks like you'll need to manually patch it, though.
- Steam completely broken after recent update
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How do I downgrade my nvidia drivers?
Have a look at nvidia-all
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Problems with latest hardware on many distros
Stay with Endeavour. Install the DKMS Nvidia drivers from https://github.com/frogging-family/nvidia-all
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PSA - If you're having issues opening Steam with the latest Nvidia drivers on Arch
git clone https://github.com/frogging-family/nvidia-all cd nvidia-all makepkg -si
- What's the best way to go about installing the *beta* drivers for Nvidia?
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Another HoloISO Fork
If the installer detects no nvidia GPU then it wont install the driver, but you could just reinstall the system and keep your /home directory (your games and stuff) or you install the driver beforehand via nvidia-all aio installer and follow nvidia do's and don'ts from the archwiki. But be warned gamemode is laggy with nvidia (desktop big picture is fine), because valve hasn't enabled video acceleration for nvidia in gamemode yet.
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How do I install RTX 3000 series on arch linux
Or you could just clone https://github.com/frogging-family/nvidia-all and run makepkg -si from the directory. Choose your wanted driver branch and choose non-open and WITH dkms when prompted. That will allow you to also use custom kernels (DKMS I mean)
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Hesitant to swap to Linux as a daily driver.
But mainly I use Frogging Family's github for my kernels and Nvidia drivers. https://github.com/Frogging-Family/nvidia-all Couple commands, a reboot and I'm up for gaming again. Mainly I use this github for more up to date drivers. And you can test the opensource part or vulkan drivers. Vulkan and the normal DKMS driver works fine for me.
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
linux-tkg - linux-tkg custom kernels
raylib - A simple and easy-to-use library to enjoy videogames programming
ueberzug - ueberzug is a command line util which allows to display images in combination with X11. The user is expected to have knowledge of theoretical computer science. https://github.com/seebye/ueberzug/wiki/Troubleshooting/119e30f331799b30fb9594db29740685cb09425b
Godot - Godot Engine – Multi-platform 2D and 3D game engine
proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
optimus-manager - A Linux program to handle GPU switching on Optimus laptops.
DS4Windows - Like those other ds4tools, but sexier
egl-wayland - The EGLStream-based Wayland external platform
DualSenseSupport - Preliminar DualSense
LatencyFleX - Vendor agnostic latency reduction middleware. An alternative to NVIDIA Reflex.