SDL
itch
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SDL | itch | |
---|---|---|
195 | 69 | |
8,205 | 2,260 | |
4.8% | 1.5% | |
10.0 | 7.6 | |
5 days ago | 20 days ago | |
C | TypeScript | |
zlib License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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12to11 – run Wayland applications on an X server
Wayland works well on the Steam Deck because Valve controls the whole system. Because they have their own Wayland compositor (Gamescope), they're able to implement protocols to work around issues in Wayland without being delayed by the bureaucratic process of getting them approved. Here's an SDL pull request where a graphics developer at Valve discusses how two protocols necessary for good GPU performance haven't been added to Wayland yet so Valve added equivalent protocols to Gamescope as a workaround: https://github.com/libsdl-org/SDL/pull/9345
One thing to note is that the Steam Deck only uses Wayland for its fullscreen gaming mode. When you exit to its desktop mode (meant for running non-Steam software), it switches to X11.
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C-Macs – a pure C macOS application
The linked project doesn't use any ObjC files at all. SDL2 has a bunch of Cocoa files[1] so you did use Cocoa even if unknowingly.
[1] https://github.com/libsdl-org/SDL/tree/main/src/video/cocoa
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Revert "video: Prefer Wayland over X11 (take 2)"
Correct. It's explained here:
https://github.com/libsdl-org/SDL/pull/9345#issuecomment-201...
XWayland has special hooks into the compositors that normal wayland clients don't get.
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Semantic Patching in C with Coccinelle
Found about this through the release of SDL 3: https://github.com/libsdl-org/SDL/blob/main/build-scripts/SD...
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reflect-cpp - Now with compile time extraction of field names from structs and enums using C++-20.
https://github.com/libsdl-org/SDL/blob/main/include/SDL3/SDL_events.h
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BBC Basic returns on multiple platforms, open sourced
If that app ran in a 640x480 mode, memory accesses would be just as fast as the VGA applications 25 years ago, correct?
I think there's a lot more going on than that. Here's SDL's current pixel access code:
https://github.com/libsdl-org/SDL/blob/main/src/video/SDL_su...
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Games! How they write code for SDL (+ interview with the creator)
We use the code examples throughout the article. The ellipsis characters "...." in the code were added by the author of the article. You can find the source files on the official GitHub of libsdl. In addition, each fragment has a reference to a specific area in the code. By the time this article is published, many errors will have already been fixed thanks to the issues we opened (for example, here and there). However, the links in the examples point exactly to the code you see in this article. Not only do we enjoy teasing developers but we also like making their projects a little bit better!
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Regarding including external libraries and prefix folders.
FetchContent_Declare(SDL2 GIT_REPOSITORY https://github.com/libsdl-org/SDL.git GIT_TAG release-2.28.3 ) FetchContent_MakeAvailable(SDL2)
- SDL3 Filesystem API RFC
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Chip8 emulator
It's not that difficult, I recently started learning to use graphics APIs myself. OpenGL is for linux, etc., directx for windows and vulkan for all platforms. I read through a bunch of forums yesterday and decided to go for vulkan (here is a link to the sdk) for my next small projects because it can run on all platforms. I would recommend to watch a basic tutorial series (like this one) for the graphics api itself to get an understanding of whats going on. And on top of that I use SDL2 for eventhandling and ImGui for the graphical user interface. Here is a link to a guide for setting up vulkan on your platform in case you would go for it.
itch
- Game wont open?
- How to update?
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Generously Gloved Gentlemen - 1 Day Discussion Thread, April 27th
Itch has their own app and so I presume they want folks using that instead of rolling their own.
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PSA: the official itch.io client bundles a very outdated version of electron and has security risks
Man, I can't even get the itch client to launch normally anymore. It just quits. This nonsense: here and here.
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Just happy as it is
ITCH.IO: -Install Itch.io launcher: https://itch.io/app (just download and run the installer) -WORKAROUND: Itch.io launcher not working on gaming mode: https://www.reddit.com/r/SteamDeck/comments/ufr30h/itchio_app_in_gaming_mode/ -WORKAROUND: Itch.io doesnt allow you to install Windows games through Wine/Proton: https://www.reddit.com/r/SteamDeck/comments/tynrsh/installing_windows_games_via_the_linux_itchio_app/ -If you still have problems with thr launcher you can download the games from the web browser or use a PWA to download the games ans then manually add them to steam ans use some tool like BoilR, SteamGridDB Decky Plugin or SGDBoop.
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The application 'X' can't be opened
Then, depending on the game it may not open unless you move it out of the downloads folder. You might also have better luck using the itch app: https://itch.io/app
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Playing web games in android?
Many of the games under the category of “web” on itch io arent mobile or browser friendly. The exceptions are the pico 8 games and the few developers that take the time to make proper browser bindings and use supported webgl. If they dont inherintly make it run with wasm, try this https://itch.io/app
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any alternative link for InvokeAI
You can download it with https://itch.io/app , then you can resume the download. :3
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How do I *actually* make my .exe file distributable?
itch.io does have an official launcher: https://itch.io/app
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Where are some good places to find out about games besides Steam & GOG?
Itch.io is cool, but I just installed Xubuntu 22.04.1 and now the itch client crashes on launch. That's almost a year old. Just recently I made a comment about how "if itch can make a functional launcher for Linux, so can GOG!" Well. Stupid I have to launch a program from the terminal and not be able to use sandboxing.
What are some alternatives?
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
GameHub - All your games in one place
raylib - A simple and easy-to-use library to enjoy videogames programming
BoilR - Synchronize games from other platforms into your Steam library
Godot - Godot Engine – Multi-platform 2D and 3D game engine
PrimeHack-Updater - An Updater for PrimeHack
olcPixelGameEngine - The official distribution of olcPixelGameEngine, a tool used in javidx9's YouTube videos and projects
aseprite - Animated sprite editor & pixel art tool (Windows, macOS, Linux)
DS4Windows - Like those other ds4tools, but sexier
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
DualSenseSupport - Preliminar DualSense
humblebundle-downloader - Download you Humble Bundle Library