SDL
droidports
SDL | droidports | |
---|---|---|
9 | 8 | |
394 | 42 | |
- | - | |
4.8 | 5.7 | |
about 3 years ago | about 1 month ago | |
C | C | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
SDL
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Ask HN: What is the SDL.h file in SuperTux?
I don't know for sure, but could it be this?
https://github.com/libsdl-org/SDL
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How to choose a front end / control kit pairing for multi cabinet?
The kit has been fun. My daughter loved helping me wire it up to a dummy box, and we decided its worth moving forward with a desktop cabinet build. I don't have a raspberry pi and can't find one, so we're using a 2012 mac mini. OpenEmu has been fun, but I'd like to be able to control the whole UI with the joystick, so we looked at EmulationStation-DE (retropie for desktop as its been explained to me). The control kit worked with OpenEmu but not EmulationStation, and the folks over in that sub said its not supported by SDL https://github.com/libsdl-org/SDL
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Do i have enpugh knowledge to learn new libraries?
There is also SDL, which is a bit of a behemoth library, but gives you a lot of firepower if you want to get down to the nuts and bolts of building something from scratch with media. It provides a framework for working with graphics, sound, input hardware, etc., and is cross-platform. I haven't personally used SDL but it's a pretty well-utilized library. It's written in C so the same caveats apply as before, but works just fine with C++.
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Fixing Stutters in Papers Please on Linux
This has already been fixed in the latest SDL version, but it's likely that the game comes bundled with it's own version.
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I'm giving out microgrants to open source projects for the third year in a row! Brag about your projects here so I can see them, big or small!
I got tired of writing C# bindings code by hand to interop with native C/C++ libraries, so I automated the process. Example for SDL: https://github.com/bottlenoselabs/SDL-cs. The repository is automated daily using Dependabot to run C2CS, generate the P/Invoke code, and push a Git commit with the code automatically when there is a change to https://github.com/libsdl-org/SDL.
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Updated MacOS documentation
The source code for it can be found at https://github.com/libsdl-org/SDL , this may be helpful if your looking for an example of how a 'platform layer' like this it can be implemented.
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The Very First Post
Simple Directmedia Layer: a library that offers low-level access to resources like audio, video graphics, joystick, keyboard, mouse. It is mainly used for the development of video games (Stepmania and Valve's games such as Counter Strike: Source, as some examples).
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AM2R @ Raspberry Pi - Take 3
Now, we'll need to source the latest SDL source tarball. You can find it [here](https://github.com/libsdl-org/SDL), but you can source the latest as of this writing with the command below. Run cd, and then run:
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Good Open Source Projects?
Game library: https://github.com/libsdl-org/SDL
droidports
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Can someone help me?
Try reinstalling the game following the dev instructions. If that doesn't work, try downgrading your koriki version to the compatible one indicated on the dev GitHub
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[PORT] Maldita Castilla [EX] - for Koriki v0.7.2+
Instructions: - Extract the .zip on roms/ports - [Optional] If you have Maldita Castilla EX, copy the data on malditacastilla/gamedata - Enjoy.
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[PORT] Spelunky Classic HD - Koriki 0.7.2+
Download: https://github.com/JohnnyonFlame/droidports/releases/tag/spelunky_rg35xx
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[Release] AM2R for the RG35xx!
THIS PORT REQUIRES BATOCERA DEV. V0.7 or NEWER AM2R INSTRUCTIONS: - You need Batocera DEV v0.7 or newer: https://github.com/rg35xx-cfw/rg35xx-cfw.github.io/releases/tag/rg35xx_batocera_dev_v0.7 - Download the Release Package file. - Extract the package in roms/ports/ - Copy AM2R_11.zip to am2r/gamedata/ (md5sum for the zip: 26256122e750d5a9a13f47d28e754f59, check with https://emn178.github.io/online-tools/md5_checksum.html) - Run the game and wait for the first time install, it might take a minute or two. - Enjoy, If you like my work, consider supporting my development. visit: https://ko-fi.com/johnnyonflame
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Patching x86 Android apps to run on x86 Linux?
There is a guy who was working on something who I'd talked to recently but this is ARM not x86 you would have to specifically look at/understand this stuff and write your own x86 support nothing exists that I know of today which already does it: https://github.com/JohnnyonFlame/droidports
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Is there already an opendignux port ? As an developer, im considering to create one if there isnt one yet...
The Anbernic R280V has a JZ4770 as its CPU, which is a MIPS32 Processor. So your only official options are to run Android on it and play the android apk there. Unofficial option would be to help DroidPorts in order to support MIPS, which'd enable you to run the APK under Linux (and by extension probably opendignux).
- AM2R @ Raspberry Pi - Take 4
- AM2R @ Raspberry Pi - Take 3
What are some alternatives?
SFML - Simple and Fast Multimedia Library
UndertaleModTool - The most complete tool for modding, decompiling and unpacking Undertale (and other Game Maker: Studio games!)
ssr-proxy-js - A Server-Side Rendering Proxy focused on customization and flexibility!
Android2Vita-Candidate-Ports-List - A list of candidate Android games portable to Vita. ( https://android.rinnegatamante.it )
GStreamer - GStreamer open-source multimedia framework
SDL - Simple Directmedia Layer
mpv - 🎥 Command line video player
AM2R-Community-Updates - Source code for AM2R 1.5.2+, free of copyrighted assets and trademarks.
libVLC
Koriki - SimpleMenu frontend for Miyoo Mini
QtAv - A cross-platform multimedia framework based on Qt and FFmpeg. 基于Qt和FFmpeg的跨平台高性能音视频播放框架. Recommand to use new sdk https://github.com/wang-bin/mdk-sdk
brunch - Boot ChromeOS on x86_64 PC - supports Intel CPU/GPU from 6th Gen (Skylake) or AMD Ryzen